# # Exmaple customAOVs.txt file. # # This file can be used to define custom AOVs so that they appear in the # "Custom AOVs" list of the AOV Selector, which is accessible through the # Render Pass' Image Layers' Add... button. # # Each variable should be declared on a single line with the following syntax : # the variable's declaration (ie : its type and internal name, followed by an # optional external (UI-friendly) name inside quotation marks, followed by an # optional description, also inside quotation marks. The variable's description # can't be specified without the UI name. # # Syntax : [ "" [ "" ] ] # # Here are a few examples : # # float my_variable "My Variable" "Dummy variable used for demonstration purpose" # color sun_contribution "Sun Light Contribution" # float[2] surface_coordinates # color my_color, float my_opacity "My alpha-blended color" "Multiple-channels variable" # # Empty lines and lines beginning with "#" are treated as comments and will be # ignored. # # Here is the list of deprecated, but still working, AOVs in 3Delight for Maya. # color unused, float aov_shadow "Shadow" color aov_color_no_shadow "Color no shadow" color aov_ambient_no_shadow "Ambient no shadow" color aov_diffuse_no_shadow "Diffuse no shadow" color aov_specular_no_shadow "Specular no shadow" color aov_diffuse_intensity "Diffuse intensity" color aov_diffuse_intensity_no_shadow "Diffuse intensity no shadow" color aov_key_lights_diffuse_intensity "Key lights diffuse intensity" color aov_key_lights_diffuse_intensity_no_shadow "Key lights diffuse intensity no shadow" color aov_specular_intensity "Specular intensity" color aov_specular_intensity_no_shadow "Specular intensity no shadow" color aov_key_lights_specular_intensity "key lights specular intensity" color aov_key_lights_specular_intensity_no_shadow "key lights specular intensity no shadow" color aov_env_specular "Environment specular" normal aov_camera_space_normal "Camera Space Normal"