Statistics for frame 1 Software version : 10.0.148 (Jun 17 2013, 3e8a59) * Render Options : Render used the 'hidden' hider (REYES) Image resolution: 960 x 540 Pixel oversampling: 3 x 3 Total number of displays (AOVs) : 1 Shared instances (for massive instancing) : on * System : Total physical memory : 6.4GB CPU Physical cores count: 4, logical cores count: 8 Render threads started by user : 8 Network reads : 2.62 Mb total. Transfer rate: 2687.3 Kb/s Network writes : 2.49 Mb total. Transfer rate: 2550.5 Kb/s Load average: 1.7 1.7 1.6 Time to first pixel : 0 seconds. * Profiling : task time ReadArchive 0.0 raytracer init 0.1 raytracing 0.5 surface shaders 0.1 light shaders 0.0 display drivers 0.0 sampling 0.2 screen filtering 0.0 REYES 0.2 procedural expansion 0.0 Total : 1.2 Total process times (user/sys/real) : 6.98 / 0.12 / 1.17 CPU use : 597% user + 10% sys = 608% * REYES : Total number of u-polygons : 523836 Average number of u-polygons per grid : 118.221 projected grids : 4431 shaded grids : 4046 displaced grids : 0 total primitives : 3 efficiently rejected prims : 0 Number of non-empty buckets : 1259 Average # of objects per bucket : 27.9905 Maximum # of objects in one bucket : 377 Total trimming operations : 0 Maximum u-polygon area : 2.814 Minimum u-polygon area : 0 Average u-polygon area : 0.76726 Distribution of u-polygon area +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ |<=.06|<=.09|<=.12|<=.18|<=.25|<=.35|<=.50|<=.71|<= 1|<=1.4|<= 2|<=2.8|<= 4|<=5.7|>5.7 | +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ | .24%| .56%| .69%| 1.3%| 3.4%| 4.4%| 6.2%| 10%| 65%| 8.2%| .27%| .03%| 0%| 0%| 0%| +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ Distribution of fragment list lengths +-----+-----+-----+-----+-----+-----+-----+-----+-----+ |<= 1|<= 2|<= 3|<= 4|<= 5|<= 6|<= 7|<= 8|> 8 | +-----+-----+-----+-----+-----+-----+-----+-----+-----+ | 86%| 10%| 3.7%| .36%| .04%| .01%| .00%| .00%| .00%| +-----+-----+-----+-----+-----+-----+-----+-----+-----+ Curves grouping efficiency : 100.00 % * Texture Cache : Cache size: 0.133 G Overall texture cache efficiency: 0 % cache efficiency (2D texture): 0 % cache efficiency (misc texture): 0 % 2D texture footprint: 0.000 G misc texture footprint: 0.000 G * Point Based Occlusion : Number of evaluations : 0 Considered elements per evaluation : 0 * Map Manager : Total number of maps used : 0 Total number of texture maps : 0 Total number of shadow maps : 0 Total number of environment maps : 0 Total number of deep shadow maps : 0 Total number of 'invalid' maps : 0 Total number of file open operations : 0 Total number of map requests : 0 Texture IDs Texture stats ID Refs Same Search Faults Rate Mipmap (min) Mipmap (max) * Scene Manager : Number of objects in the scene : 3 Number of attributes in the scene : 197 Number of transforms in the scene : 196 Primvar compression ratio : 1.91751 Saved memory due to compression : 1.6 Mb * Memory Profiling : item current peak unprocessed gprim 0 99 K gprim 0 38 K gprim (polygons) 132 824 gprim (subdiv) 0 0 gprim (curves) 2275 K 3171 K gprim variables 1542 K 1965 K particles 0 0 topology data 0 23 K grid 0 2682 K shaded grid 0 133 K grid AOV 0 1942 K texture objects 0 0 texture cache 0 0 hider and visible points 0 1389 K image data 4608 2023 K buffered display data 0 0 shader code 43 K 43 K shader instance 9912 9912 shader variables 0 556 K attributes 24 K 42 K transform 17 K 29 K subsurface 0 0 point based occlusion 0 0 point cloud 0 0 photon map 0 0 inline archive 0 0 ray tracer 4558 K 4558 K ray tracer cache 0 0 space partition 1611 K 1611 K diffuse ray cache 0 0 misc 1017 K 919 K Total : 11 M 21 M Peak VM size : 0 K Peak resident : 400941 K Peak from malloc : 312315 K * Space Partitioner : Total number of nodes : 36759 Motion density : 0 % Motion segments : 1 Maximum leaf depth : 15 Number of traced rays : 635232 Avg. visited leafs per ray : 0.168553 Avg. visited internal cells per ray : 0.732348 Avg. packet size at root : 156.731 Avg. packet size at leaf : 25.7648 Average depth per leaf : 4.51204 Average objects per leaf : 2.3846 Num bbox intersections (per ray) : 4.23026e+07 (66.5939) * Ray Tracer : Total number of traced rays : 635232 Specular : 0.00 % (0) Transmission : 100.00 % (635232) Diffuse : 0.00 % (0) Light (photons) : 0.00 % (0) Camera : 0.00 % (0) Waste : 0.14 % (897) Total number of shader calls : 319621 Specular : 0.00 % (0) Transmission : 100.00 % (319621) Diffuse : 0.00 % (0) Light (photons) : 0.00 % (0) Camera : 0.00 % (0) Total travelled distance : 297039 Avg. number of objects in ray's path : 9.65209 Avg. bbox intersections per ray (total) : 2.28581 (5.7243e+06) Number of ray/patch intersection tests : 2.50428e+06 Bounding volume efficiency : 43.64 % Avg. active ray packet size : 9.68126 Easy rejections : 0.00 % Approximations : 0.00 % cache hit ratio : 0.00 % cache efficiency : 0.00 % Shading group size +-----+-----+-----+-----+-----+-----+-----+ |<= 1|<= 2|<= 4|<= 8|<= 16|<= 32|> 32 | +-----+-----+-----+-----+-----+-----+-----+ | 34%| 21%| 29%| 13%| 1.8%| .27%| .83%| +-----+-----+-----+-----+-----+-----+-----+ Ray depth +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ |<= 0|<= 1|<= 2|<= 3|<= 4|<= 5|<= 6|<= 7|<= 8|> 8 | +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ | 0%| 100%| 0%| 0%| 0%| 0%| 0%| 0%| 0%| 0%| +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+