Statistics for frame 1 Software version : 12.0.107 (Jul 13 2016, 2e872e) * Render Options : Rendering core : path tracer (OSL) Shared instances (for massive instancing) : off Image resolution: 1920 x 1080 Pixel oversampling: 2 x 2 Shading samples: 1 Total number of displays (AOVs) : 1 'rendermn.ini' files scanned for options : [1] /users1/victor/3delight-12.0.107-Linux-x86_64/3delight/Linux-x86_64//rendermn.ini [2] /users1/victor/rendermn.ini * System : Machine name : dd-pc Total physical memory : 12.6GB CPU Physical cores count: 8, logical cores count: 16 Render threads started by user : 16 Network Traffic operation Total Mb Transfer Rate read 0.14 4.4 write 0.14 4.4 Local Storage IO operation Total Mb Transfer Rate read 0.00 0.0 write 0.07 2.1 Load average: 8.1 5.1 3.5 Time to first pixel : 10 seconds. * Profiling : task time other 8.9 ReadArchive 0.7 space partition init 0.0 surface shaders 3.3 display drivers 0.1 screen filtering 0.0 raytrace hider 20.2 Total : 33.2 Total process times (user/sys/real) : 505.13 / 4.99 / 33.27 CPU use : 1518% user + 15% sys = 1533% * Texture Cache : Cache size: 0.133 G Overall cache pressure: 0.00 Cache pressure for 2D textures: 0.0 Cache pressure for misc textures: 0.0 Footprint for 2d textures: 0.000 G Footprint for misc textures: 0.000 G * Point Based Occlusion : Number of evaluations : 0 Considered elements per evaluation : 0 * Textures : Total number of maps used : 0 Total number of texture maps : 0 Total number of shadow maps : 0 Total number of environment maps : 0 Total number of deep shadow maps : 0 Total number of 'invalid' maps : 0 Total number of file open operations : 0 Total number of map requests : 0 Texture IDs Texture stats ID Refs Footprint Mipmap min Mipmap max Mipmap median * Scene : Number of objects in the scene : 5 Number of attributes in the scene : 5 Number of transforms in the scene : 5 Primvar compression ratio : 5.90813 Saved memory due to compression : 95.4 Mb * Memory : item current peak unprocessed gprim 0 0 gprim 0 0 gprim (polygons) 23 M 23 M gprim (subdiv) 0 0 gprim (curves) 0 0 gprim variables 716 716 particles 0 0 topology data 0 0 grid 0 0 shaded grid 0 0 grid AOV 0 0 texture objects 0 0 texture cache 0 0 hider and visible points 0 0 image data 0 1432 K buffered display data 0 0 shader code 1613 1613 shader instance 660 660 shader variables 0 0 attributes 1704 1704 transform 6956 6956 subsurface 0 0 point based occlusion 0 0 point cloud 0 0 photon map 0 0 inline archive 0 0 ray tracer 176 176 ray tracer cache 0 0 space partition 16 M 16 M diffuse ray cache 155 M 155 M misc 480 480 volume 0 0 Total : 194 M 195 M Peak VM size : 22781 M Peak resident : 1345 M Peak from malloc : 0 M * Space Partition : Total number of nodes : 396319 Motion density : 0 % Motion segments : 1 Maximum leaf depth : 23 Number of traced rays : 2.85433e+07 Avg. visited leafs per ray : 2.88335 Avg. visited internal cells per ray : 17.8385 Avg. packet size at root : 19.7739 Avg. packet size at leaf : 3.01149 Average depth per leaf : 18.7431 Average objects per leaf : 1.67175 Number of bbox intersections : 4.54576e+09 Number of bbox intersections per ray : 159.259 * Ray Tracer : Ray Sources Distribution Source Percentage Count Camera 22.25 1.0392e+07 Shadow 17.31 8.08486e+06 Subsurface 0.00 0 Diffuse 0.00 0 Oren-Nayar 19.11 8.92447e+06 GGX 0.00 0 GTR 0.00 0 Blinn 0.00 0 Cook-Torrance 0.00 0 Reflection 0.00 0 Refraction 0.00 0 Transparent 40.78 1.90458e+07 Total : 99.45 4.64471e+07 Ray depth +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ |<= 0|<= 1|<= 2|<= 3|<= 4|<= 5|<= 6|<= 7|<= 8|> 8 | +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ | 40%| 51%| 8.8%| 0%| 0%| 0%| 0%| 0%| 0%| 0%| +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ Avg. number of objects in ray's path : 9.46913 Approximations : 0.0 % Cache pressure : 0.00