Statistics for frame 1 Software version : 12.0.107 (Jul 13 2016, 2e872e) * Render Options : Rendering core : raytrace Shared instances (for massive instancing) : on Image resolution: 1920 x 1080 Pixel oversampling: 2 x 2 Total number of displays (AOVs) : 2 'rendermn.ini' files scanned for options : [1] /users1/victor/3delight-12.0.107-Linux-x86_64/3delight/Linux-x86_64//rendermn.ini [2] /users1/victor/rendermn.ini * System : Machine name : dd-pc Total physical memory : 12.6GB CPU Physical cores count: 8, logical cores count: 16 Render threads started by user : 16 Network Traffic operation Total Mb Transfer Rate read 17.61 106.7 write 24.68 149.6 Local Storage IO operation Total Mb Transfer Rate read 0.01 0.0 write 21.09 127.8 Load average: 16.0 7.8 4.8 Time to first pixel : 66 seconds. * Profiling : task time other 3.6 ReadArchive 0.3 raytracer instance init 0.1 raytracing 133.0 surface shaders 7.6 surface shaders (opacity) 9.3 light shaders 0.4 display drivers 0.2 screen filtering 0.0 raytrace hider 14.6 Total : 169.3 Total process times (user/sys/real) : 2570.74 / 5.03 / 169.42 CPU use : 1517% user + 3% sys = 1520% * Texture Cache : Cache size: 0.984 G Overall cache pressure: 0.00 Cache pressure for 2D textures: 0.0 Cache pressure for misc textures: 0.0 Footprint for 2d textures: 0.000 G Footprint for misc textures: 0.000 G * Point Based Occlusion : Number of evaluations : 0 Considered elements per evaluation : 0 * Textures : Total number of maps used : 0 Total number of texture maps : 0 Total number of shadow maps : 0 Total number of environment maps : 0 Total number of deep shadow maps : 0 Total number of 'invalid' maps : 0 Total number of file open operations : 0 Total number of map requests : 0 Texture IDs Texture stats ID Refs Footprint Mipmap min Mipmap max Mipmap median * Scene : Number of objects in the scene : 5 Number of attributes in the scene : 7 Number of transforms in the scene : 5 Primvar compression ratio : 2.30737 Saved memory due to compression : 30.0 Mb * Memory : item current peak unprocessed gprim 288 288 gprim 0 0 gprim (polygons) 7509 K 7509 K gprim (subdiv) 0 0 gprim (curves) 0 0 gprim variables 3534 K 8163 K particles 0 3192 topology data 0 0 grid 0 0 shaded grid 0 0 grid AOV 0 0 texture objects 0 0 texture cache 0 0 hider and visible points 0 168 K image data 0 1342 K buffered display data 0 246 K shader code 57 K 57 K shader instance 6076 6076 shader variables 48 K 20 M attributes 25 K 24 K transform 7104 9768 subsurface 0 0 point based occlusion 0 0 point cloud 0 0 photon map 0 0 inline archive 0 0 ray tracer 608 608 ray tracer cache 0 0 space partition 5388 K 5388 K diffuse ray cache 211 M 211 M misc 273 M 273 M volume 0 0 Total : 500 M 526 M Peak VM size : 23085 M Peak resident : 1869 M Peak from malloc : 0 M * Space Partition : Total number of nodes : 3 Motion density : 33 % Motion segments : 1 Maximum leaf depth : 1 Number of traced rays : 3.79379e+07 Avg. visited leafs per ray : 0.0802399 Avg. visited internal cells per ray : 0.121787 Avg. packet size at root : 24.0689 Avg. packet size at leaf : 22.8664 Average depth per leaf : 1 Average objects per leaf : 2.5 Number of bbox intersections : 7.51803e+07 Number of bbox intersections per ray : 1.98167 * Ray Tracer : Total number of traced rays : 3.79381e+07 Ray Types Counts Type Percentage Count Specular 0.00 0 Transmission 50.36 1.91059e+07 Diffuse 22.23 8.435e+06 Light 0.00 0 Camera 27.41 1.03971e+07 Hair 0.00 0 Subsurface 0.00 0 Total : 100.00 3.79381e+07 Total number of shader calls : 5.89454e+07 Shader Calls Count Type Percentage Count Specular 0.00 0 Transmission 51.75 3.05026e+07 Diffuse 18.63 1.0982e+07 Light 0.00 0 Camera 29.56 1.74215e+07 Hair 0.00 0 Subsurface 0.00 0 Total : 99.93 5.8906e+07 Total travelled distance : 2.09494e+08 Total area light probes : 0 Avg. number of objects in ray's path : 63.7171 Avg. bbox intersections per ray (total) : 0 (0) Number of ray/patch intersection tests : 2.45339e+09 Space partition efficiency : 17.75 % Bounding volume efficiency : 17.49 % Avg. active ray packet size : 2.20083 Approximations : 0.0 % Cache pressure : 0.00 Shading group size for camera rays +-----+-----+-----+-----+-----+-----+-----+ |<= 1|<= 2|<= 4|<= 8|<= 16|<= 32|> 32 | +-----+-----+-----+-----+-----+-----+-----+ | 7.9%| 6.1%| 9.6%| 14%| 18%| 18%| 26%| +-----+-----+-----+-----+-----+-----+-----+ Shading group size for diffuse rays +-----+-----+-----+-----+-----+-----+-----+ |<= 1|<= 2|<= 4|<= 8|<= 16|<= 32|> 32 | +-----+-----+-----+-----+-----+-----+-----+ | 43%| 17%| 16%| 12%| 7%| 3%| 1.8%| +-----+-----+-----+-----+-----+-----+-----+ Shading group size for transmission rays +-----+-----+-----+-----+-----+-----+-----+ |<= 1|<= 2|<= 4|<= 8|<= 16|<= 32|> 32 | +-----+-----+-----+-----+-----+-----+-----+ | 54%| 16%| 12%| 8.6%| 5.3%| 2.6%| 1.7%| +-----+-----+-----+-----+-----+-----+-----+ Ray depth +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ |<= 0|<= 1|<= 2|<= 3|<= 4|<= 5|<= 6|<= 7|<= 8|> 8 | +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ | 27%| 64%| 8.4%| 0%| 0%| 0%| 0%| 0%| 0%| 0%| +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+