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The 3Delight Shelf buttons to con= trol renderings.
The Render button in the= Render Settings.
The 3Delight menu items to control ren= derings.
3Delight renderings can be launched and stopped by using controls in the= 3Delight Shelf, in the 3Delight menu, and in the&nb= sp;Render Settings themselves. The Render Settings o= ffer a button above the attributes to start a new rendering, or interruptin= g an ongoing one. The type of rendering can be changed by clicking on = the down arrow at the right end of the button.
Starting a rendering with a specific Render Settings will =
always set it as active in the Maya Render Settings =
window. Starting a rendering wi=
thout specifying which Ren=
der Settings to use will use th=
e one set as active in the Maya Render Settings window.
By default, rendering is processed using the CPU on your computer. Yet, = you have two other options for potentially much faster rendering: using 3Delight Cloud or using <= a href=3D"/display/3DSP/3Delight+Collective">3Delight Collective (= which is a set of computers from your network). The selection of the ressou= rce to use (and how much of it) is done in the Processing panel of 3Delight Display.
An interactive rendering usually produces images in 3Delight Di= splay or the Maya Render View (depending on the user's <= a href=3D"/display/3DFM9/3Delight+Preferences">preferences), and option= ally produces image files. Rendering a frame sequence is possible; 3Del= ight Display will show every rendered frame but the Maya= Render View will only show the last rendered one.
An interactive rendering can be launched by doing one of the following:<= /p>
;
key.If the scene contains several Render Settings, you can choose w= hich one will be used by right-clicking on or by using the 3Delight =E2=86=92 Render Wi= th menu.
Maya may require you to do additional steps so that 3D=
elight for Maya can define the ;
hotkey.
Starting a Live (IPR) Rendering
A live rendering continuously monitors the Maya scene and will refresh t= o display the scene changes. The rendered image of the current frame is sho= wn in 3Delight Display or the Maya Render View, without m= otion blur. No image files are output during a live rendering. You can choo= se where the rendered image will be displayed in the 3Delight Preferences.
A live rendering can be started by doing one of the following:
A batch rendering only produces image files. To start a batch rende= ring, use the 3Delight =E2=86=92 Batch Render With: menu.
Alternately, the Maya Render =E2=86=92 Batch Render menu i= tem can be used; this in this case the scene must be saved and the actual r= endering is done in a separate Maya process, where the scene is opened then= rendered. This may represent a significant overhead.
You can abort an ongoing rendering by doing one of the following:
To render in a Maya Viewport, select 3Delight&nbs= p;in the Viewport's Renderer menu.
Rendering Maya files can be done using Maya's Ren= der command line executable. Renderings launched this way are batch re= nderings. The Maya file will first be= read in memory by Maya, then 3Delight will translate and render it. <= /span>For more details about the command line options, see Batch Rendering.
Rendering NSI files can be done using 3Delight's renderdl command line executable. Rendering launched this way require pre-g=
eneration of the NSI file(s). Such NSI file(s) can then be rendered directl=
y. While generating an NSI file is an additional step, once done, rendering=
is more streamline in terms of resources requirement as it does not involv=
e Maya Batch and its related memory allocations. For more details abo=
ut the command line options, see Batch Rendering.