11.0.23 - Upcoming
- Fixed bugs in subdivision memory statistics. Memory consumption would sometimes appear much higher than it is.
- Fixed bugs in area light sampling.
- Added "float pixelaspectratio" and "float imageaspectratio" to RiMakeTexture().
- TIFF display driver is now able to write many layers/channels into the same file. Layers can have different bit depths and different data types (#4955).
- Fixed a hang with some combinations of subsurface and ray traced displacement.
24 - Upcoming
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11.0.23 - 2014-01-03
- Fixed bugs in subdivision memory statistics. Memory consumption would sometimes appear much higher than it is.
- Fixed bugs in area light sampling.
- Added "float pixelaspectratio" and "float imageaspectratio" to RiMakeTexture().
- TIFF display driver is now able to write many layers/channels into the same file. Layers can have different bit depths and different data types (#4955).
- Fixed a hang with some combinations of subsurface and ray traced displacement.
11.0.22 - 2013-12-17
- Fixed some crashes to area lights (#4944).
- "transmission" type rays with trace() now always cause surfaces to shade black, regardless of the hitmode. The transmission output itself is unaffected.
- The time built-in shader variable is now varying and works correctly in the ray tracer (#4916)
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