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12.5.0 - Upcoming
- 3Delight for Katana
- The mesh light was split into a mesh light Mesh Light and an incandescence light Incandescence Light.
- The incandescence light now works on network materials which have a connection to the incandescence parameter.
- Cylinder area light shape is now better positioned compared to other shapes (#6656).
- NSI: attribute nodes can now be connected to set nodes. Attributes will affect all objects in the set.
12.0.169 - 2017-07-07
12.0.168 - 2017-07-06
12.0.167 - 2017-06-30
12.0.166 - 2017-06-23
- Improved threading performance on windows platforms. One can expect gains of up to 10% on a 16 core dual socket machine.
- NSI: Fixed a performance bug with scenes containing massive amounts of instances (speed gains can reach x50).
- 3Delight for Katana:
- "Spherical" project in the environment lights has been renamed to "Sherical (latlong)" to give a clue about its meaning.
12.0.168 - 2017-07-06
- 3Delight for Katana:
- Added VMPs for light filters.
- Fixed float and color ramp widget (#6607).
- Area lights are not normalized by default (this changes existing scene lighting)
12.0.167 - 2017-06-30
- 3Delight for Katana:
- Added a default material to geometry. When no material is defined, an easy to spot material will be shown.
- A tidier NSI graph state for materials (3dfk:05077d61cb6) and for live updates (3dfk:549ab2541). This doesn't affect the image but does affect memory usage minimally.
- Correctly handle the "{attr:xxx}" syntax of shader parameters
- Revised the DlYeti node Location parameter. It is now called Name and specify the scene graph location of the yeti scene object.
12.0.166 - 2016-06-23
- 3Delight for Katana
- Add a layered menu for shading node creation. Presse the 's' key for shader selection. Textures are automatically connected to a place2dTexture or a place3dTexture node.
- The mesh light now supports groups as well as single primitives.
- Added a mode for the mesh light where it controls the incandescence of the original mesh instead of creating a light from it. This works if the material has proper incandescence shader parameters.
- Fixed decay filter behaviour when the light is scaled. The distances in the filter now correspond to actual scene distances.
- Add Live Render Filters to assembly and components.
- Better handling of scene graph errors. Errors are now reported in the render log.
- Revised the DlYeti node Location parameter. It is now called Name and specify the scene graph location of the yeti scene object.
- 3Delight: Radiance HDR images are supported directly (without the need to run
tdlmakeon them) although this step is still recommended. - 3Delight Display: fixed inverted statistics in Statistics tab.
- NSI: some global host variables (licensing, network cache) can now be initialized through the
"3delight.config" initialization file.
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