Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

12.5.0 - Upcoming

  • 3Delight for Katana
    • The mesh light was split into a mesh light Mesh Light and an incandescence light Incandescence Light.
    • The incandescence light now works on network materials which have a connection to the incandescence parameter.
    • Cylinder area light shape is now better positioned compared to other shapes (#6656).
  • NSI: attribute nodes can now be connected to set nodes. Attributes will affect all objects in the set.

12.0.169 - 2017-07-07

12.0.168 - 2017-07-06

12.0.167 - 2017-06-30

12.0.166 - 2017-06-23

  • Improved threading performance on windows platforms. One can expect gains of up to 10% on a 16 core dual socket machine.
  • NSI: Fixed a performance bug with scenes containing massive amounts of instances (speed gains can reach x50).
  • 3Delight for Katana:
    • "Spherical" project in the environment lights has been renamed to "Sherical (latlong)" to give a clue about its meaning.

12.0.168 - 2017-07-06

  • 3Delight for Katana:
    • Added VMPs for light filters.
    • Fixed float and color ramp widget (#6607).
    • Area lights are not normalized by default (this changes existing scene lighting)

12.0.167 - 2017-06-30

  • 3Delight for Katana:
    • Added a default material to geometry. When no material is defined, an easy to spot material will be shown.
    • A tidier NSI graph state for materials (3dfk:05077d61cb6) and for live updates (3dfk:549ab2541). This doesn't affect the image but does affect memory usage minimally.
    • Correctly handle the "{attr:xxx}" syntax of shader parameters
    3Delight for Katana
    • Revised the DlYeti node Location parameter. It is now called Name and specify the scene graph location of the yeti scene object.

12.0.166 - 2016-06-23

  • 3Delight for Katana
    • Add a layered menu for shading node creation. Presse the 's' key for shader selection. Textures are automatically connected to a place2dTexture or a place3dTexture node.  
    • The mesh light now supports groups as well as single primitives. 
    • Added a mode for the mesh light where it controls the incandescence of the original mesh instead of creating a light from it. This works if the material has proper incandescence shader parameters.
    • Fixed decay filter behaviour when the light is scaled. The distances in the filter now correspond to actual scene distances.
    • Add Live Render Filters to assembly and components.
    • Better handling of scene graph errors. Errors are now reported in the render log.
    • Revised the DlYeti node Location parameter. It is now called Name and specify the scene graph location of the yeti scene object.
  • 3Delight: Radiance HDR images are supported directly (without the need to run tdlmake on them) although this step is still recommended.
  • 3Delight Display: fixed inverted statistics in Statistics tab.
  • NSI: some global host variables (licensing, network cache) can now be initialized through the "3delight.config" initialization file.

...