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7.0.11 - Upcoming

 

7.0.10 - 2014-01- Upcoming06

  • New "Custom Frame Buffer" option for the "Render View" preference. You can choose which display driver is used in this case using the "/displaytype/framebuffer" entry of your rendermn.ini file; it is set to i-display by default.
  • Added support for vector displacement attributes of the Hypershade's Displacement Shader node.
  • Shading Change: the Hypershade's Displacement Shader node's Displacement float attribute was previously handled in world space to mimic what the Maya Software renderer does. It is now computed in object space, which fits with what Mental Ray does and works better with object transforms. To keep the previous behaviour, assign any value to the _3DFM_WORLD_SPACE_DISPLACEMENT environment variable.
  • "CPU Time" AOV has been added to the list of Auxiliary AOVs. It highlights the region of the image where the renderer spent more time (#4961).

7.0.9 - 2013-12-17

  • Fixed issue with texture filename edits during IPR sessions.
  • Environment shape texture edits are now a bit faster during IPR.

7.0.8 - 2013-12-14

  • New "Always Use Maya Render View for IPR" preference.
  • AOV Selector list behaviour now encourages multiple selection.

7.0.7 - 2013-11-29

  • Added missing Motion Vector AOV (issue 4922) and fixed broken Surface Color AOV.
  • Fixed compatibility with pre-2013 Maya (issue 4923).

7.0.6 - 2013-11-27

  • Fixed global illumination artifacts with per face shader assignment.
  • Fixed a memory leak.

7.0.5 - 2013-11-23

  • Cosmetic fixes in AOV selector dialog.

7.0.4 - 2013-11-22

  • Introducing a new "Layers" section in the Render Pass. This different approach for configuring what images are produced by the pass replaces the "Displays" section.
  • New "Render View" preference in the 3Delight Preferences window. This is set to "Maya Render View" by default.

7.0.3 - 2013-11-18

  • Fixed incorrect width of some gadgets when displaying a RenderMan shader in the Attribute Editor (issue 4901).

7.0.2- 2013-11-07

  • Maya 2008, 2009 and 2010 are no longer supported.
  • Fixed possible crash when using nParticles systems with instancers. More specifically, a crash could occur when requesting some nParticle system attribute to be output as primitive variables via a geometry attributes node, while the nParticle system is used with an instancer (issue 4858).
  • Fixed possible issue when rendering a scene that contains multiple RIB Archive nodes with connected RIB archiving render passes (issue 4824).
  • Fixed issue where user attributes were not exported as primitive variables for trimmed NURBS (issue 4886).

7.0.1 - 2013-10-16

  • This is the last package that supports Maya versions older than 2011.
  • Render Passes created using the RIB Archive node AE's "checker" button are created with fewer, relevant attributes.
  • Fixed issue with objects having Maya surface shaders (like blinn) assigned to some faces while other faces have a Mental Ray shader assigned to them (issue 4839).
  • Mental Ray shaders now correctly handle primitive opacity (Os). Objects that have an opacity different than 1.0 and are using a Mental Ray shader will render differently.
  • Motion blur of secondary cameras is now correctly exported. This fixes stereo rendering with the raytrace hider.
  • Fixed possible 3Delight warning about shaderid that should be declared varying when rendering an object that uses per-face shader assignments.
  • Fixed a crash when several instances of the same fluid are rendered.

7.0.0 - 2013-10-02

  • Shader parameter modification during and IPR render is x100 times faster, even for complex geometry.
  • Fixed crop region from i-display that now renders in a separate thread.
  • Clean up of the "Extra Attributes" section of 3Delight for Maya custom DAG nodes for more recent Maya versions.

6.0.51 - 2013-09-28

  • Made swatch rendering more responsive. Modifying a parameter in 3Delight materials immediately re-starts a new swatch render.
  • 3Delight Material now honours the "Visible in reflections" / "Visible in refractions" render stats attributes.
  • Fixed "3Delight > Render" menu item; it now correctly chooses the currently active render pass for rendering.
  • Fixed "Render" shelf button that would not allow rendering to separate thread. Same for ; hotkey.
  • When rendering Maya Hair / nHair / paint effects hair, the render stats attributes are now fetched on the connected hairSystemShape.
  • Fixed issue with aov_occlusion & 3Delight Material when using its transparency attribute (issue 4749).
  • Fixed blinking of the swatch when changing materials.
  • The size of the swatch is now 128x128.
  • Reduce unnecessary related nodes displayed in secondary tabs in the AE when it is displaying a RenderMan shader node. This can make the AE respond much faster in some cases.
  • Fixed issue with Maya's Surface Shader node when incandescence aov is requested (issue 4817).
  • Initial render pass and render globals node are now created only when needed, not as soon as the plugin is loaded or a scene opened (issue 4794 and 4740).
  • Fixed possible offsets in the rendered render regions in the Maya Render View.
  • Fixed possible resolution mismatch when beginning an IPR session (issue 4808).
  • Fixed active render pass that was seemingly impossible to delete (issue 4740).

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