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7.0.11 - Upcoming 7.0.10 - 2014-01-06
7.0.9 - 2013-12-17
7.0.8 - 2013-12-14
7.0.7 - 2013-11-29
7.0.6 - 2013-11-27
7.0.5 - 2013-11-23
7.0.4 - 2013-11-22
7.0.3 - 2013-11-18
7.0.2- 2013-11-07
7.0.1 - 2013-10-16
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7.0.0 - 2013-10-02
- Shader parameter modification during and IPR render is x100 times faster, even for complex geometry.
- Fixed crop region from i-display that now renders in a separate thread.
- Clean up of the "Extra Attributes" section of 3Delight for Maya custom DAG nodes for more recent Maya versions.
6.0.51 - 2013-09-28
- Made swatch rendering more responsive. Modifying a parameter in 3Delight materials immediately re-starts a new swatch render.
- 3Delight Material now honours the "Visible in reflections" / "Visible in refractions" render stats attributes.
- Fixed "3Delight > Render" menu item; it now correctly chooses the currently active render pass for rendering.
- Fixed "Render" shelf button that would not allow rendering to separate thread. Same for ; hotkey.
- When rendering Maya Hair / nHair / paint effects hair, the render stats attributes are now fetched on the connected hairSystemShape.
- Fixed issue with aov_occlusion & 3Delight Material when using its transparency attribute (issue 4749).
- Fixed blinking of the swatch when changing materials.
- The size of the swatch is now 128x128.
- Reduce unnecessary related nodes displayed in secondary tabs in the AE when it is displaying a RenderMan shader node. This can make the AE respond much faster in some cases.
- Fixed issue with Maya's Surface Shader node when incandescence aov is requested (issue 4817).
- Initial render pass and render globals node are now created only when needed, not as soon as the plugin is loaded or a scene opened (issue 4794 and 4740).
- Fixed possible offsets in the rendered render regions in the Maya Render View.
- Fixed possible resolution mismatch when beginning an IPR session (issue 4808).
- Fixed active render pass that was seemingly impossible to delete (issue 4740).
6.0.50 - 2013-09-04
- WARNING: if you are using the Maya 3Delight Material, you will have to re-create the material nodes since a needed change has broken compatibility.
- For use in scripts: calls to “delightRender($render_pass)” are now blocking again (i.e. returns when rendering is done). Use “delightRenderFromGUI” to allow possible rendering in separate thread while running Maya in GUI mode. Note that starting a render from the 3Delight menus, shelf, or AE button will continue to render to a separate thread when possible.
- Rendering operations from the 3Delight shelf and the 3Delight menu are uniform.
- Added a “3Delight > Render” menu item; it renders the “active” render pass (as set in the “Render Settings” dialog). Exactly like clicking on the “Render” 3Delight shelf button.
- Starting a render from a 3Delight shelf button, 3Delight menu item or the render pass AE’s “Render this pass” will now set the “active render pass” (in the “Render Settings” dialog) to the chosen render pass before proceeding with the render.
- Removed the “Last Rendered render pass” menu items from the 3Delight menus. The “active” render pass is also the last rendered pass; it is shown by a check mark next to the active render pass name.
- There is always an active render pass in the scene. Deleting the active render pass will create a new one automatically.
- Added an accelerator for “3Delight > Render” operation - hitting “;” will render the active render pass.
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