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3Delight for Maya can render any Maya Hypershade network. Maya scenes that are setup using the usual Maya workflow will work out-of-the-box with 3Delight for Maya. On top of that, 3Delight for Maya provides additional utility nodes and additional materials for physically plausible shading.
3Delight's Material Library
In addition to standard Maya nodes and materials, 3Delight for Maya comes with easy to use and physically plausible materials.
3Delight Material – A hightly versatile shader to simulate a large variety of surfaces.
Skin – For rendering human skin.
Glass – For rendering glass.
3Delight Sky - For rendering physically correct sky dome.
In addition to these materials, we provide a utility node that allows you to inject RenderMan Shading Language code into HyperShade network. We call that utility node The RenderMan Code Node.
Library of supported Maya and Mental Ray shaders
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Supported Standard Maya Shader Nodes | |||||
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addDoubleLinear | anisotropic | blendColors | blinn | brownian | bulge |
bump2d | bump3d | checker | clearCoat | cloth | cloud |
condition | contrast | directionalLight | displacementShader | distanceBetween | doubleShadingSwitch |
envChrome | envCube | envSphere | file | fluidShape | fluid_utils |
fractal | gammaCorrect | global_illumination | granite | grid | hsvToRgb |
lambert | layeredShader | layeredTexture | leather | lightInfo | light_utils |
luminance | marble | mi_bump_flakes | mi_car_paint_phen | mi_metallic_paint | mia_material |
mia_material_x | mia_material_x_passes | mia_physicalsky | mib_amb_occlusion | mib_glossy_reflection | mib_glossy_refraction |
mib_illum_cooktorr | mib_illum_lambert | mib_illum_phong | misss_fast_shader | misss_fast_simple_maya | misss_fast_skin_maya |
misss_set_normal | misss_skin_specular | multDoubleLinear | multiplyDivide | noise | noise_utils |
ocean | oceanShader | ocean_utils | particleCloud | particleSamplerInfo | phong |
phongE | place2dTexture | place3dTexture | plusMinusAverage | pointLight | projection |
psdFileTex | quadShadingSwitch | ramp | rampShader | ramp_utils | remapColor |
remapHsv | remapValue | reverse | rgbToHsv | rock | samplerInfo |
setRange | shadingMap | shading_utils | singleShadingSwitch | smear | snow |
solidFractal | spotLight | stencil | stucco | studioClearCoat | surfaceLuminance |
surfaceShader | texture3d | tripleShadingSwitch | useBackground | utils | uvChooser |
vectorProduct | volumeLight | volumeNoise | wood |
3Delight's Material Library
In addition to standard Maya nodes and materials, 3Delight for Maya comes with easy to use and physically plausible materials.
3Delight Material – A hightly versatile shader to simulate a large variety of surfaces.
Skin – For rendering human skin.
Glass – For rendering glass.
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About Physical Plausibility
"Physically plausible" terminology has been introduced in the computer graphics literature to described a certain category of BRDFs [1]. In technical terms, a physically plausible BRDF:
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