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3Delight for Maya can render any Maya Hypershade network. Maya scenes that are setup using the usual Maya workflow will work out-of-the-box with 3Delight for Maya. On top of that, 3Delight for Maya provides additional utility nodes and additional materials for physically plausible shading. 

3Delight's Material Library

In addition to standard Maya nodes and materials, 3Delight for Maya comes with easy to use and physically plausible materials. 

3Delight Material – A hightly versatile shader to simulate a large variety of surfaces.
Skin – For rendering human skin.
Glass – For rendering glass.
3Delight Sky - For rendering physically correct sky dome. 

In addition to these materials, we provide a utility node that allows you to inject RenderMan Shading Language code into HyperShade network. We call that utility node The RenderMan Code Node.

Library of supported Maya and Mental Ray shaders

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Supported Standard Maya Shader Nodes
addDoubleLinearanisotropicblendColorsblinnbrownianbulge
bump2dbump3dcheckerclearCoatclothcloud
conditioncontrastdirectionalLightdisplacementShaderdistanceBetweendoubleShadingSwitch
envChromeenvCubeenvSpherefilefluidShapefluid_utils
fractalgammaCorrectglobal_illuminationgranitegridhsvToRgb
lambertlayeredShaderlayeredTextureleatherlightInfolight_utils
luminancemarblemi_bump_flakesmi_car_paint_phenmi_metallic_paintmia_material
mia_material_xmia_material_x_passesmia_physicalskymib_amb_occlusionmib_glossy_reflectionmib_glossy_refraction
mib_illum_cooktorrmib_illum_lambertmib_illum_phongmisss_fast_shadermisss_fast_simple_mayamisss_fast_skin_maya
misss_set_normalmisss_skin_specularmultDoubleLinearmultiplyDividenoisenoise_utils
oceanoceanShaderocean_utilsparticleCloudparticleSamplerInfophong
phongEplace2dTextureplace3dTextureplusMinusAveragepointLightprojection
psdFileTexquadShadingSwitchramprampShaderramp_utilsremapColor
remapHsvremapValuereversergbToHsvrocksamplerInfo
setRangeshadingMapshading_utilssingleShadingSwitchsmearsnow
solidFractalspotLightstencilstuccostudioClearCoatsurfaceLuminance
surfaceShadertexture3dtripleShadingSwitchuseBackgroundutilsuvChooser
vectorProductvolumeLightvolumeNoisewood  

3Delight's Material Library

In addition to standard Maya nodes and materials, 3Delight for Maya comes with easy to use and physically plausible materials. 

3Delight Material – A hightly versatile shader to simulate a large variety of surfaces.
Skin – For rendering human skin.
Glass – For rendering glass.

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About Physical Plausibility

"Physically plausible" terminology has been introduced in the computer graphics literature to described a certain category of BRDF[1]. In technical terms, a physically plausible BRDF:

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