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- Full Path Tracing Global Illumination
- HDRI Image Based Lighting (IBL) with HQ environment sampling
- Physically/Visually plausible BSDF Evaluation via RSL, featuring:
uniform
,cosine
,oren-nayar
,blinn
,ashikhmin-shirley
,cook-torrance
,ward
,glass-ggx
,hair
- Area Lights
- IPR Re-lighting
- Network Cache for textures and archives
- Sub-Pixel Displacement (analytic)
- Subdivision Surfaces (analytic)
- Transformation/Deformation Motion Blur with support for topological changes
- Massive instancing of geometry with no impact on memory footprint
- RSL1.0 / RSL2.0 Shading Language (with fast JIT evaluation)
- Powerful render passes/sets system
- Multi-Light Output (per-light AOV of any component, of any light path)
- Multi-Masks Output (output of object/material masks)
- EXR File Output
- Deep EXR Image File output
- Procedural Geometry (on demand)
- Full geometry support, without any tessellation, of polygons, subdivision, NURBS, curves, points, implicit surfaces
- Caustics (via Photon Mapping)
- Ability to choose REYES algorithm for lower pixel complexity projects
- Ability to choose Point-Based Global Illumination algorithm for lower pixel complexity projects
- Multi-Camera rendering (Stereo is the case with 2 cameras)
- Outline rendering with shading component detection
- Powerful Image Viewer: I-Display
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