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  • Full Path Tracing Global Illumination
  • HDRI Image Based Lighting (IBL) with HQ environment sampling
  • Physically/Visually plausible BSDF Evaluation via RSL, featuring:

    uniform, cosine, oren-nayarblinn, ashikhmin-shirley, cook-torrance, wardglass-ggx, hair

  • Area Lights
  • IPR Re-lighting
  • Network Cache for textures and archives
  • Sub-Pixel Displacement (analytic)
  • Subdivision Surfaces (analytic)
  • Transformation/Deformation Motion Blur with support for topological changes
  • Massive instancing of geometry with no impact on memory footprint
  • RSL1.0 / RSL2.0 Shading Language (with fast JIT evaluation)
  • Powerful render passes/sets system
  • Multi-Light Output (per-light AOV of any component, of any light path)
  • Multi-Masks Output (output of object/material masks)
  • EXR File Output
  • Deep EXR Image File output
  • Procedural Geometry (on demand)
  • Full geometry support, without any tessellation, of polygons, subdivision, NURBS, curves, points, implicit surfaces
  • Caustics (via Photon Mapping)
  • Ability to choose REYES algorithm for lower pixel complexity projects
  • Ability to choose Point-Based Global Illumination algorithm for lower pixel complexity projects
  • Multi-Camera rendering (Stereo is the case with 2 cameras)
  • Outline rendering with shading component detection
  • Powerful Image Viewer: I-Display

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