3Delight for Maya is a fully integrated Maya plug-in that lets you render Maya scenes using the powerful 3Delight renderer.
Pretty much all Maya features are supported.
Compatible with Maya versions 2011, 2012, 2013, 2014, 2015 on all 64bit platforms: Mac OS X, Windows and Linux.
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- Full Path Tracing Global Illumination
- HDRI Image Based Lighting (IBL) with HQ environment sampling
- Physically/Visually plausible BSDF Evaluation via RSL, featuring:visually plausible materials
uniform
,cosine
,oren-nayar
,blinn
,ashikhmin-shirley
,cook-torrance
,ward
,glass-ggx
,hair
- Area Lights
- IPR Re-lighting
- Network Cache for textures and archives
- Sub-Pixel Displacement (analytic)
- Subdivision Surfaces (analytic)
- Transformation/Deformation Motion Blur with support for topological changes
- Massive instancing of geometry with no impact on memory footprint
- RSL1.0 / RSL2.0 Shading Language (with fast JIT evaluation)
- Powerful render passes/sets system
- Multi-Light Output (per-light AOV of any component, of any light path)
- Multi-Masks Output (output of object/material masks)
- EXR File Output
- Deep EXR Image File output
- Procedural Geometry (on demand)
- Full geometry support, without any tessellation, of polygons, subdivision, NURBS, curves, points, implicit surfaces
- Caustics (via Photon Mapping)
- Ability to choose REYES algorithm (typically for lower pixel complexity projects)
- Ability to choose Point-Based Global Illumination algorithm for algorithm (typically for lower pixel complexity projects projects)
- Multi-Camera rendering (Stereo is the case with 2 cameras)
- Outline rendering with shading component detection
- Powerful Image ViewerEmbedded powerful image viewer: I-Display
The plug-in utilises the powerful features of the 3Delight rendering engine:
- proprietary high quality environment sampling
- Physically/visually plausible BSDF Evaluation via RSL, featuring:
uniform
,cosine
,oren-nayar
,blinn
,ashikhmin-shirley
,cook-torrance
,ward
,glass-ggx
,hair
- Transformation/Deformation Motion Blur with support for topological changes
- RSL1.0 / RSL2.0 Shading Language (with fast JIT evaluation)
- Procedural Geometry (on demand)
- Full geometry support, without any tessellation, of polygons, subdivision, NURBS, curves, points, implicit surfaces
- Massive instancing of geometry with tiny impact on memory footprint