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- Proprietary higher quality environment sampling
- Physically/visually plausible BSDF evaluation via the
bsdf()
andtrace()
RSL functions, featuring the following BSDFs for direct and indirect lighting:
uniform | cosine | oren-nayar |
blinn | ashikhmin-shirley | cook-torrance |
ward | glass-ggx | hair |
Transformation/Deformation Motion Blur with support for topological changes
RSL1.0 / RSL2.0 Shading Language (with fast JIT evaluation)
Procedural Geometry / Archives (on demand)
Full geometry support, without any tessellation, of higher order geometry such as: subdivision surfaces, NURBS, curves, points, implicit surfaces
Massive instancing of geometry with tiny impact on memory footprint