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  • Proprietary higher quality environment sampling
  • Physically/visually plausible BSDF evaluation via the bsdf() and trace() RSL functions, featuring the following BSDFs for direct and indirect lighting:
uniform
cosine
oren-nayar
blinn
ashikhmin-shirley
cook-torrance
ward
glass-ggx
hair

 

Transformation/Deformation Motion Blur with support for topological changes

RSL1.0 / RSL2.0 Shading Language (with fast JIT evaluation)

Procedural Geometry / Archives (on demand)

Full geometry support, without any tessellation, of higher order geometry such as: subdivision surfacesNURBScurvespointsimplicit surfaces

Massive instancing of geometry with tiny impact on memory footprint