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The Render Engine group contain controls for the core aspects of the rendering, such as the type of output produced by the renderer and the render engine used.

The Render Engine group


Render Mode

This option specify the kind of output to be produced when rendering this pass. The available options are:

OptionDescription
RenderRender the images as specified in the Displays section.
Export RIB File OnlyThe renderer will save the scene in RIB format, suitable for later rendering. If the "animation" toggle is on and the file name remains the same for a series of frame, the data of the current frame will be concatenated to the existing file. See Section 5.5.4 [File Path Expressions], page 124 for details on how it is possible to construct relative paths and / or paths containing dynamically expanded tokens.
Export RIB Archive OnlyThe scene will be saved in a RIB archive that can be read later by a RIB Archive Node in this scene or another one. If the "animation" toggle is on and the file name remains the same for a series of frame, the data of the current frame will be concatenated to the existing file. Advanced options for RIB archives are available in the RIB Archives section. Refer to Section 3.9.3.10 [Render Pass RIB Archives], page 69 for more details on these options, or to the Section 5.3 [RIB Archives Guidelines], page 110 for examples on how to use this option. See also Section 5.5.4 [File Path Expressions], page 124 for details on how it is possible to construct relative paths and / or paths containing dynamically expanded tokens.
Export RIB File and RenderThis mode will save the scene in RIB format and invoke ‘renderdl’ to render it as a background process once the RIB file is done. This means that once the RIB file is saved, Maya is responsive again and can be used while the render completes. The output of the renderer is saved into a log file named after the RIB file with a ‘.log’ extension. Note that in this mode the ‘maya render view’ display driver cannot be used.

 


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