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The end result of a shading network made of various DlShadingNodes must be connected to a NetworkMaterial node so it defines a material scenegraph scene graph location and can be assigned to objects. The DlShadingNode that will be connected to a NetworkMaterial node must use a shader of a specific type - surface or displacement shaders - and can then be connected to the related terminal on the Network Material.
To add the required terminal, click on Add Terminal in the NetworkMaterial Parameters parameters.
Adding a Surface terminal to a NetworkMaterial Node
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