| Panel |
|---|
| borderColor | #e0e0e0 |
|---|
| bgColor | #f0f0f0 |
|---|
| Create a checker shading node.surface shader.
Image Added
- In the Nodegraph, press
S to display the shading node layered menu. Begin to type "material". - Pick material3Delight to create the shading node. A NetworkMaterial node is automatically created and connected to the output of the new material3Delight node.
|
| Panel |
|---|
| borderColor | #e0e0e0 |
|---|
| bgColor | #f0f0f0 |
|---|
| Create a texture for the surface shader.

- In the Nodegraph, press
S to display the shading node layered menu. Begin to type "checker". - Pick checker to create the node. Since checker is a 2D Texture node, a place2dTexture node is automatically created and connected to it.
- Click on the faint square to the right of the node name label (or press E) to edit the node's parameters in the Parameters panel.
| | Panel |
|---|
| borderColor | #e0e0e0 |
|---|
| bgColor | #f0f0f0 |
|---|
| Select the place2dTexture shader. Image Removed Click the down arrow to the left of nodeType to display the list of available shaders, and select place2dTexture The parameters section will then be filled with the place2dTexture shader parameters. |
| Panel |
|---|
| borderColor | #e0e0e0 |
|---|
| bgColor | #f0f0f0 |
|---|
| Configure the place2dTexture shader.

Set the RepeatU and RepeatV parameters to 8, and rename the node to something more evocative, like "place2dTexture". |
| Panel |
|---|
| borderColor | #e0e0e0 |
|---|
| bgColor | #f0f0f0 |
|---|
| Create a checker DlShadingNode. Image Removed
Using the previous steps as a general guide, create another DlShadingNode. Rename it "checker", and set its nodeType to checker. | Panel |
|---|
| borderColor | #e0e0e0 |
|---|
| bgColor | #f0f0f0 |
|---|
| Connect the texture shader to the surface shader.
Image Added
Connect the place2dTexture node to the checker node. Image Removed
- Click on the arrow to the right of the place2dTexture checker node to select an output port to connect.
- Select outUV from outColor from the output port list.
- Click the arrow to the left of the checker material3delight node to select the input port to connect.
- Select UV Coordinates.
| | Panel |
|---|
| borderColor | #e0e0e0 |
|---|
| bgColor | #f0f0f0 |
|---|
| Create and connect a material3Delight DlShadingNode. Image Removed
Using the previous steps as a general guide, add a surface shader to the shading network with the following steps: - Create a new DlShadingNode; name it material3Delight and set its nodeType to material3Delight.
- Connect the checker's outColor output port to the material3Delight's colour input port.
| Panel |
|---|
| borderColor | #e0e0e0 |
|---|
| bgColor | #f0f0f0 |
|---|
| Create and configure a NetworkMaterial node. Image Removed
Using the previous steps as a general guide, add a NetworkMaterial node and prepare it to receive a connection from a DlShadingNode: - Create a NetworkMaterial node and display it in the Parameters panel;
- Click Add Terminal and select Surface under dl.
This adds an input port suitable to receive a connections from a 3Delight surface material to the Network Material node. | Panel |
|---|
| borderColor | #e0e0e0 |
|---|
| bgColor | #f0f0f0 |
|---|
| Connect the surface shader to the Network Material node. Image Removed
- Click on the arrow to the right of material3Delight to display its output ports, and pick outColor.
- Click on the dlSurface input port of the Network Material node to establish the connectionBase Layer → Diffuse → Color.
|
The NetworkMaterial can be assigned using a materialAssign Katana node. |