Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

Section


Column
width22%



Column
width830px


Panel
borderColor#e0e0e0
bgColor#f0f0f0

Create a surface shader.


  • In the Nodegraph, press S to display the shading node layered menu. Begin to type "material".
  • Pick material3Delight to create the shading node. A NetworkMaterial node is automatically created and connected to the output of the new material3Delight node.


Panel
borderColor#e0e0e0
bgColor#f0f0f0

Create a texture for the surface shader.


  • In the Nodegraph, press S to display the shading node layered menu. Begin to type "checker".
  • Pick checker to create the node. Since checker is a 2D Texture node, a place2dTexture node is automatically created and connected to it.
  • Click on the faint square to the right of the node name label (or press E) to edit the node's parameters in the Parameters panel.


Panel
borderColor#e0e0e0
bgColor#f0f0f0

Configure the place2dTexture shader.


Image Modified

  • Set the RepeatU and RepeatV parameters to 8
, and rename the node to something more evocative, like "place2dTexture"
  • .


Panel
borderColor#e0e0e0
bgColor#f0f0f0

Connect the texture shader to the surface shader.


  • Click on the arrow to the right of the checker node to select an output port to connect.
  • Select outColor from the output port list.
  • Click the arrow to the left of the material3delight node to select the input port to connect.
  • Select Base Layer → Diffuse → Color.


The NetworkMaterial can be assigned using a materialAssign Katana node.


Column
width22%



...