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Creating a shading network is much simplified by using the shading node layered menu, which automatically handles many small steps such as renaming nodes and creating and connecting required input nodes.

Pressing the S key in the Nodegraph to bring up the shading node layered menu, and begin to type a shader name to narrow down the offered choices.

For an example on how to define a shading network using DlShadingNodes and the shading node layered menu, see Adding Materials to a Recipe.


The DlShadingNode attributes.

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In the Node Graph, clicking on the arrow on the right end will display the list of available incoming ports for this shader. Clicking the arrow on the left end will show available output ports. Note that input parameters can also be used as output ports; their value is simply passed to the outgoing connection.For an example on how to define a shading network using DlShadingNodes, see Adding Materials to a Recipe.

Connecting a DlShadingNode to a NetworkMaterial node

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