3Delight for Maya (3DfM) is is a fully integrated Maya plug-in that lets you render Maya scenes using the powerful 3Delight rendering core.
A A wide support of all native Maya geometrygeometries, lighting, shading and FX features is provided, see . See Limitations for more details on what is currently unsupported.3DfM 3Delight for Maya is compatible with Maya versions 2011, 2012, 2013, 2014, 2015 on all 64bit platformsall 64-bit platforms: Mac OS X, Windows and Linux.
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- Path Tracing Global Illumination
- HDRI Image Based Lighting (IBL)
- Physically/visually plausible BSDF-based materials
- Area Lights (including geometric area lights)
- IPR Re-Lighting
- Full Color Management out of the box
- Network Cache for textures and archives
- UDIM texture support
- PTEX texture support
- Sub-Pixel Displacement (analytic, no pretessellation), with VDM support (ZBrush, Mudbox)
- Subdivision Surfaces (analytic, no pretessellation)
- Powerful scene elements (sets) and image layers AOV systems
- Multi-Light Output (per-light AOV of any component, of any light path)
- Multi-Masks Output (output of any object/material masks)
- EXR Image File Output
- Deep EXR Image File output
- Caustics (via Photon Mapping)
- Ability to choose REYES algorithm (typically for lower pixel complexity projectsSee Pros and Cons of REYES vs Path Tracing)
- Ability to choose Point-Based Global Illumination algorithm (typically for lower for projects with lower pixel complexity projects)
- Multi-Camera rendering (— "Stereo" is the case with 2 cameras ), (note that in REYES multi-camera rendering comes at a lower rendering cost)
- Antialiased Outline Rendering with per-variable AOV component detection
- I-Display: powerful image viewer with multi AOVs, 4K support
The 3DfM 3Delight for Maya plug-in benefits from the powerful and unique features of the 3Delight rendering engine:
- Proprietary higher quality environment sampling
- Physically/visually plausible BSDF evaluation via the
bsdf()
andtrace()
RSL functions, featuring the following BSDFs for direct and indirect lighting:
uniform | cosine | oren-nayar |
blinn | ashikhmin-shirley | cook-torrance |
ward | glass-ggx | hair |
- Transformation /and Deformation Motion Blur with support for topological changes
- RSL1.0 / RSL2.0 Shading Language (with fast JIT compilation)
- Procedural Geometry / Archives (on demand)
- Full geometry support, without any tessellation, of higher order geometry such as: subdivision surfaces, NURBS, curves, points, implicit surfaces
- Massive instancing of geometry with tiny impact on memory footprint