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  • Path Tracing Global Illumination
  • HDRI Image Based Lighting
  • Physically/visually plausible BSDF-based materials
  • Area Lights (including geometric area lights)
  • IPR Re-Lighting
  • Full Color Management out of the box
  • Network Cache for textures and archives
  • UDIM texture support
  • PTEX texture support
  • Sub-Pixel Displacement (analytic, no pretessellation), with VDM support (ZBrush, Mudbox)
  • Subdivision Surfaces (analytic, no pretessellation)
  • Powerful scene elements (sets) and image layers AOV systems
  • Multi-Light Output (per-light AOV of any component, of any light path)
  • Multi-Masks Output (output of any object/material masks)
  • EXR Image File Output
  • Deep EXR Image File output
  • Caustics (via Photon Mapping)
  • Ability to choose REYES algorithm (See Pros and Cons of REYES vs Path Tracing)
  • Ability to choose Point-Based Global Illumination algorithm (typically for projects with lower pixel complexity)
  • Multi-Camera rendering — "Stereo" is the case with 2 cameras (note that REYES multi-camera rendering comes at a lower rendering cost)
  • Antialiased Outline Rendering with per-variable AOV component detection
  • I-Display: powerful image viewer with multi AOVs, 4K support

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