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Pre Render MEL
Post Render MEL

3Delight for Maya lets you

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specify MEL scripts that will be executed before and/or after each

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Shadow Map is rendered.

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 More precisely, the Pre/Post scripts will be executed just before the FrameBegin RIB statement and/or just after the FrameEnd RIB statement. These two attributes are empty by default. These following variables are automatically defined in the context of the MEL script:

string $shape_

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path    Contains the current light shape path.

string $attribs_

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node  Contains the current light attribute node name

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Pre Render MEL

Specifies a MEL script that will be executed before the shadow map is rendered. More precisely, the script will be executed just before the FrameBegin RIB statement of the shadow map. This attribute is empty by default.

Post Render MEL

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