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Creating a shading network is much simplified by using the shading node layered menu, which automatically handles many small steps such as renaming nodes and creating and connecting required input nodes. Pressing the For an example on how to define a shading network using DlShadingNodes and the shading node layered menu, see Adding Materials to a Recipe. |
The DlShadingNode attributesparameters.
Choosing an OSL Shader
Clicking on the down arrow next to nodeType will display a list of available OSL shaders. Selecting one shader in the list will populate the parameters section below with the shader attributes.
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