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Quick Start #1 - First Render


To quickly see how 3Delight can render your scene:

  1. Load the plug-in (using the Plug-in Manager)
  2. Open a scene
  3. Set the default renderer to '3Delight' in Maya's Render Settings dialog.
  4. Start the render as usual

Quick Start #2 - Try another Render Engine


Now that you have already loaded the plug-in, have seen the Render Settings dialog and rendered with 3Delight, lets try to explore a few rendering options:

  1. Bring the Render Settings dialog.
  2. Click on the "Render Engine" group to open it.
  3. Select the 'REYES' or 'Path Tracing' for the option Render Engine
  4. Start the render as usual

By default 3Delight uses the 'Path Tracing' Render Engine which offers the best quality/performance for higher pixel complexity, photorealistic, projects.
For lower pixel complexity projects, such as anime and non photorealistic projects,  the 'REYES' Render Engine generally offer faster performance.

Each Render Engine has its own strength, read more about it on Pros and Cons of Path Tracing vs REYES.

Quick Start #3 - Test Oversampling effect on Speed


  1. Click on the "Quality" group to open it
  2. Assign Pixel Samples to a value of 8 x 8
  3. Render as usual

As you may notice, rendering speed may be slower, but not so significantly with higher sampling rate.

It is worth to notice that in 3Delight Indirect Illumination Samples do not grow when Pixel Samples are raised, with obvious performance gains.

Read also How to Eliminate Sampling Noises to better understand how to resolve sampling in 3Delight.

 

Quick Start #4 - Render Polygon Mesh as Subdivision Surface


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