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Once a shading attribute is added to the object, the gadgets to control its value are displayed in a separate 3Delight Shading Attributes frame layout, which appears at the bottom of the Attribute Editor .

The 3Delight Shading Attributes Menu 

To add or remove shading attributes on an Hypershade surface shader node, that shader must be displayed in the Attribute Editor. In the Attribute Editor’s Editor’s Attributes menu, a 3Delight Shading Attributes submenu will list the available category of attributes. The list of modifiers varies based on the type of the node begin displayed in the Attribute Editor; only relevant attributes are listed.

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Reflection Shading Attributes 


Figure 3.32: The Reflection shading attributes panel 

The following attributes are offered for surface shaders that support reflections:

Max Distance

The maximum distance to search for reflections. Using a value that excludes large portions of the scene that cannot be reflected anyway will improve ren- dering rendering speed.

Samples

Number of samples for the reflection. Higher sample counts produce smoother reflections.

Blur

Angle in radians that define a sampling cone. Larger values produce smoother results but may require a higher number of samples.

Noise Amplitude

Amplitude of noise applied to the reflection.

Noise Frequency

Frequency of noise applied to the reflection.