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To add or remove shading attributes on an Hypershade surface shader node, that shader must be displayed in the Attribute Editor. In the Attribute Editor’s Attributes menu, a 3Delight Shading Attributes submenu will list the available category of attributes. The list of modifiers varies based on the type of the node begin displayed in the Attribute Editor; only relevant attributes are listed.
3Delight Shading Attributes listed under the Attribute Editor's Attributes menu
Presence of a given attribute is displayed in the 3Delight Shading Attributes submenu by a checkbox or a checker mark next to the attribute name. Selecting a non-checked item will add that attribute to the object, while selecting a checked item will remove that attribute. Selecting the ‘All’ menu item will add all missing attributes, or remove them all if they were already all present in the object.
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