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These parameters allow finer control on how 3Delight tessellates geometry geometry when using the REYES rendering algorithm.

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The Dicing properties

 

Reference Camera

By default, 3Delight for Softimage uses the view camera to adaptively tessellate geometry. While this is the best default for almost every single scenario, there is one particular case in which a different camera is better: sequences using large displacements and a moving camera. In this particular scenario one might notice "pops" in displacements which are due to a change of camera position (and thus a change in tessellation). Using this parameter, it becomes possible to specify a static camera as a guide for tessellation. Many cameras can be specified by using a comma as a separator for camera names.

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