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Specifies the type of output to be produced when rendering a given Render Pass. The available options are:

OptionDescription
Render________________Render and output the images as specified by the Displays group of attributes.
Export RIB File OnlyInstead of rendering the images, the renderer will export everything to a RIB file suitable for later rendering of the images at a later time. If the Animation attributes is set to 'on' (see the Frame Range group of attributes) and the RIB Filename remains the same for a series of frame, the data of the current frame will be concatenated to the existing file (the RIB Filename attribute in this group offers control over that behaviour).
Export RIB Archive OnlyThe scene will be exported to a RIB archive that can be read later by a RIB Archive Node in this scene or another one. If the Animation toggle is set to 'on' (see the Frame Range group of attributes) and the RIB file name remains the same for a series of frame, the data of the current frame will be concatenated to the existing file. Advanced options for RIB archives are available in the RIB Archives section. (See also RIB Archives Guidelines page 110 for examples on how to use this option). See also Section 5.5.4 [File Path Expressions], page 124 for details on how it is possible to construct relative paths and / or paths containing dynamically expanded tokens.
Export RIB File and RenderThis mode will export everything to a RIB file and then invoke the standalone ‘renderdl’ program to render it in a background process. This means that once the RIB file is saved, the rendering is done using a completely separate and independent process than Maya. The log output of the renderer is saved into a log file named after the RIB file with a ‘.log’ extension. The images outputted by ‘renderdl’ are the same as if selecting Render for the Render Mode (i.e. the images are outputted as specified by the Displays group of attributes). Note that in this mode those images can not be outputted to the Maya Render View.

 


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