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7.0.42 - Upcoming43 - Upcoming

  • Improved tiles size in progressive rendering.

7.0.42 - 2014-10-16

  • Reduced noise in non-final passes of progressive rendering.

7.0.41 - 2014-10-07

  • Fixed broken raytraced subsurface with refraction in 3Delight Material.

7.0.40 - 2014-10-02

  • Fixed broken raytraced subsurface with transparency in 3Delight Material.

7.0.39 - 2014-10-01

7.0.38 - 2014-09-30

7.0.37 - 2014-09-24

7.0.36 - 2014-09-18

  • Fixed hypershade translation of some complex networks where nodes were skipped (issue 5553).
  • Fixed issue with the Gamma Correct node, where its Gamma attribute would be altered when Color Management is turned on.
  • Fixed wrong shader generated for swatches & IPR when disconnecting a node from a surface shader's Normal Camera attribute (issue 5548).
  • Added UI for cylindrical and fisheye projections to camera nodes.

7.0.35 - 2014-09-17

  • More robust handling of bad normals in meshes.
  • Statistics are now on by default.
  • Added -stat <bool> flag to Maya's Render command line utility.
  • Removed obsolete -statl flag from Maya's Render command line utility.
  • Fixed issue with when rendering RIB archiving passes.
  • Fixed a possible issue when creating a RIB archiving pass & a user render pass init script is provided (issue 5540).
  • Fixed 3Delight Hypershade shading nodes being automatically deleted when all their upstream nodes were deleted (issue 5549).

7.0.34 - 2014-08-20

7.0.33 - 2014-08-14

  • Fixed assignment manipulation in the Assignment Panel that was causing multiple shader swatch recompilation & render for Hypershade shaders (issue 5498).
  • Improved accuracy of displacementShader node when object space is far from the camera.
  • The geometry used for Area Lights is now listed in the AE.

7.0.32 - 2014-08-05

7.0.31 - 2014-07-29

  • Added 'Scattering Depth' parameter to the 3Delight Hair material. Default value of 0 does local illumination with correct environment lighting. Higher values create more realistic looks at the expense of longer render times.
  • Fixed crash in Maya 2015 when displaying a RenderMan shader node in the Attribute Editor.
  • Avoid displaying a "checker " ("map") button in the AE for RenderMan shader & RenderMan Material attributes that should not receive a value from an Hypershade node. Now displaying that button for all RenderMan Material node's attributes related to method call parameters.
  • Fixed issue with method calls that have no connections to any of their attributes in the RenderMan Material node - this produced non-compiling SL code.
  • Fixed possible MEL error when a "ramp" 2D texture node is in a shading network.
  • Fixed possible Maya hanging when adjusting a File 2D Texture node that is part of a shading network used by a 3Delight shader (issue 5485).
  • Fixed wrong 3Delight HyperShade shader swatches following an open scene / new scene operation.
  • Fixed some issues with File 2D Texture node when UV Tiling mode is set to "UDIM (Mari)" (issue 5387).
  • Added Area Light geometry support for the area light node. It is available in the Attribute Editor, under the 3Delight group. It is recommended to use models with low polygon count for better performance.

7.0.30 - 2014-07-18

  • Fixed <camera> token - it now expands to per-layer camera, when relevant (issue 5470). Note that this token now expands to the name of the camera shape's parent. For instance, it could now be replaced by "persp", instead of "perspShape".
  • Area light shaders can now be edited in IPR.

7.0.29 - 2014-07-16

  • Fixed possible 3Delight hypershade node creation errors through the "Create Render Node" window & "Assign new material" window.
  • New swatch rendering for Maya 2015; they are also rendered in the Hyphershade for 2015.
  • Fixed issue 5468.
  • Fixed possible swatch rendered with default surface shader.
  • Fixed assignment issues when using one of the 3Delight shaders shelf button (issue 5452).

7.0.28 - 2014-06-26

  • Fixed 3Delight shader shelf buttons that did not assign the new shader to the currently selected geometry.
  • Introducing a more evolved scene for swatch renders, the "Composition" swatch (refer to The 3Delight Preferences for explanation on how to select the swatch scene) . An example render is shown below.

7.0.27 2014-06-24

  • Fixed node creation issues for the various 3Delight nodes created through the Hypershade.
  • Fixed sometimes missing shading group connected to 3Delight shaders when they are created through the shelf buttons.
  • Windows installer changes. Note: for this version, on Windows, a system restart is required after the installer completes if you are not updating an existing installation.

7.0.26 2014-06-18

  • Attributes of 3Delight Material, 3Delight Glass, 3Delight Hair, 3Delight Skin and 3Delight Sky are now key able. They will now be displayed and editable in the Channel Box.
  • Temporary removal of the Hypershade swatch rendering feature for the 3Delight materials as this is causing instability. It is recommended to delete existing ".mayaSwatches" folders if 3Delight for Maya 7.0.25 or 3Delight Studio Pro 11.0.76 were used.
  • Fixed issue with material buttons of the 3Delight shelf that created broken material nodes.
  • 3Delight Skin subsurface algorithm is now controllable. It can be set to either ray-trace or point-based.
  • Added support for PTEX in the Maya File node. It's available only with Subdivision surfaces.
  • Added support for <light> token in image output filenames. Refer to File Path Expressions for more information about path tokens.

7.0.25 2014-06-04

  • Possibly instable package related to the Hypershade swatch renderings of 3Delight materials. Prefer 3Delight for Maya packages 7.0.24 or 7.0.26; 3Delight Studio Pro packages 11.0.75 or 11.0.77.
  • Fixed glass shader refraction effect. Glass was rendering with too much reflection.
  • 3Delight materials now render correctly in the HyperShade view.

  • 3Delight Material now outputs Surface Color and Luminance Depth AOVs.
  • 3Delight Material know behaves better with the Layered shader.
  • IPR renders start in the center of the image instead of the usual "horizontal" order.

7.0.24 - 2014-06-04

  • Full linear workflow is now possible out of the box:
    •  Color swatches of Hypershade shaders are now managed (previously, only textures were color managed). To use it, turn on "Enable Color Management" in the Common tab of the Render Settings.
    • When "3Delight" is set as the current renderer, there is a new "Monitor Profile" option under "Color Management" where you should pick what your monitor is calibrated to (sRGB is a good default).
    • Color swatches of displacement shaders and their upstream nodes are unmanaged since they are usually chosen by value, not as per their on-screen appearance.
    • To avoid color swatch value manipulation (i.e. keep previous 3Delight for Maya behaviour), set "Monitor Profile" to "Linear".
  • The "3Delight → Render" menu item's accelerator ("hotkey") can now be user-defined through Maya's HotKey Editor.
  • Several improvements to the displacementShader:
    • Fixed Vector Displacement. It was not behaving properly in some orientations. For example, the "ear" displacement provided by Autodesk was not correctly rendered.
    • The Displacement Bound is now 1.0 by default. This default value is good for most situations. Users should lower this value if the scale of the displacement maps is lower in than 1. For example, if a displacement map has a [0 .. 0.5] range, then this value should be put to 0.5 . After a proper value is set for the Bound, there is no need to adjust it when changing the Scale parameter, the Bound is multiplied by the Scale.
    • Vector Space : the space now also applies to scalar displacement.
    • Vector Encoding : fixed signed encoding which was producing displacement twice as large as needed.
  • Fixed range of the "Attenuation Strength" parameter in 3Delight Glass.
  • Default Maya Curve width is now 0.01 instead of 1.
  • Area lights now use the correct Oren-Nayar BRDF instead of the cosine BRDF in the 3Delight Material.
  • Fixed wrong subsurface renders when using area lights and the 3Delight Material. Symptoms were black regions on the material when enabling subsurface.
  • Added many tool tips to the Output: Image Layers section of the Render Settings.
  • Anisotropy in the 3Delight Material is now oriented, by default, in a more predictable direction (aligned with surface parametric direction).
  • JPEG are written in sRGB color space by default (and not in linear space as before).
  • JPEGs were broken when bit depth was set to something else than 8 bits. Fixed.
  • JPEG file extension is now .jpg (and not .jpeg as before).
  • Fixed attenuation in the 3Delight Glass material. Attenuation was producing incorrect dark areas.
  • It is now possible to assign Maya shaders through the Assignment Panel.
  • Objects that are set to be lit by linked lights by 3dfm but are not light-linkable due to Maya restrictions (Maya Hair, Paint Effects, etc.) are now lit by all lights that have their "illuminates by default" attribute set to "on". The alternative is to use a geo attribs node to specify a light set as its "illumination from" attribute, which still works.
  • Reworked the "Common" tab in Maya Render Settings when 3Delight is the current renderer to display only supported attributes.
  • Added new shelf buttons to create and assign to current selection new 3Delight Material, 3Delight Glass, 3Delight Skin and 3Delight Hair shaders.
  • UDIM textures are now supported. You can use either Maya's expected notation (i.e. "filename_<UDIM>.tif") or 3Delight's ("filename_UDIM.tif"). (related to issue 5342).

7.0.23 - 2014-05-21

  • The 3Delight Material has been slightly simplified : the IOR parameters for both the coating and the base layer are replaced by an easier to use (and to texture) Reflectivity parameter. This parameter is in the range [0 .. 1] and specifies the reflection intensity at normal incidence. The material takes care of computing the effective IOR from that value. A value of 1 for Reflectivity specifies a perfect mirror and a value of 0 specifies an object with is only reflective at grazing angles.
  • Default Image Format is now 16-bit float EXR.

7.0.22 - 2014-05-12

  • Updated windows installation method to use module files. The paths to plug-ins and scripts have changed so previous autoload settings may be lost after an upgrade. Its recommended to uninstall the previous package before installing.

7.0.21 - 2014-05-01

  • Fixed broken Render Pass' "Progressive Refinement" attribute (issue 5182).
  • Fixed MEL error produced by the assignment panel (issue 5180).
  • Fixed severe bug when unassigning nodes in the 3Delight Relationship editor in object-centric mode in Maya 2015.
  • Added plug-in for Maya 2015 Linux.
  • Please note that Viewport 2.0 is not yet supported for 3Delight nodes. Since this is the default in Maya 2015, the scene view renderer needs to be set to one of the two "legacy" modes offered in the "Renderer" menu of the scene view.
  • Fixed minor issues in the Attribute Editor templates for 3Delight for Maya nodes.
  • Important fixes for read-only (referenced) scenes that contains 3Delight for Maya nodes. 3Delight for Maya cannot safely update read-only nodes, so it will detect outdated nodes and notify the user about it.
  • Revised 3Delight for Maya node versioning; this will reduce the number of warnings about outdated nodes in the future (i.e. starting now with new or up-to-date nodes).
  • Fixed issue where 3dfm plugin would not load in Maya 2012 without errors (issue 5230).
  • Fixed issue where referenced nodes would incorrectly be reported as outdated.
  • Fixed possible multiple outdated, referenced 3Delight for Maya nodes warning dialog.

7.0.20 - 2014-04-14

  • Cumulates 3Delight changes since previous package.

7.0.19 - 2014-04-08

  • Added plug-ins for Maya 2015 in Windows & OS X packages.
  • Introducing 3Delight Multi-Mask.
  • Fixed issue that prevented "cloud" particles or fluid instances as particles from rendering.

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