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Each item allows to select an AOV. The menu is devided into three sections (by the separators). Here is a description of each section and individual AOVsAOV:
AOVs | Description |
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Rgba_______________ | This variable outputs the color and transparency information of the complete image. This is also called the Beauty. This is the default. |
Diffuse | This group of AOVs can be used to deconstruct the Beauty image into several components that can be easily re-composed together in compositing by using a simple additionsadditive composition. They are defined for objects that are shaded by an Hypershade shading network. Diffuse (Full Contribution) - No full contribution? Specular - This variable outputs the specular shading component of the image, producing a RGB layer similar to a Maya Render Layer configured to output a specular render pass. Global Illumination (Full Contribution) - This variable outputs the "global illumination" variable, which is (Indirect Diffuse + Environment Diffuse), to a RGB layer. It requires the Enable Indirect Diffuse attribute in the Indirect Illumination group or rendering attributes - see Indirect Illumination - Enable Indirect Diffuse. Reflections (Full Contribution) - This variable outputs all reflections, which is (Object Reflections + Environment Reflections) to a RGB layer. Refractions - This variable outputs refractions to a RGB layer. Incandescence - This variable outputs the effect of the 'Incandescence' shading attribute to a RGB layer. Subsurface Scattering - This variable outputs the diffuse shading component caused by subsurface scattering to an RGB layer. |
Auxiliary Deprecated | The AOVs in the Auxiliary and Deprecated sub-menus are described in the pages: Auxiliary AOVs and Deprecated AOVs. |
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