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Each item allows to select an AOV. The menu is devided into three sections (by the separators). Here is a description of each section and individual AOVsAOV:

AOVsDescription
Rgba_______________This variable outputs the color and transparency information of the complete image. This is also called the Beauty. This is the default.

Diffuse
Specular
Global Illumination
Reflections
Incandescence
Subsurface scattering 

This group of AOVs can be used to deconstruct the Beauty image into several components that can be easily re-composed together in compositing by using a simple additionsadditive composition. They are defined for objects that are shaded by an Hypershade shading network.

Diffuse (Full Contribution) - No full contribution?

Specular - This variable outputs the specular shading component of the image, producing a RGB layer similar to a Maya Render Layer configured to output a specular render pass.

Global Illumination (Full Contribution) - This variable outputs the "global illumination" variable, which is (Indirect Diffuse + Environment Diffuse), to a RGB layer. It requires the Enable Indirect Diffuse attribute in the Indirect Illumination group or rendering attributes - see Indirect Illumination - Enable Indirect Diffuse.

Reflections (Full Contribution) - This variable outputs all reflections, which is (Object Reflections + Environment Reflections) to a RGB layer.

Refractions - This variable outputs refractions to a RGB layer.

Incandescence - This variable outputs the effect of the 'Incandescence' shading attribute to a RGB layer.

Subsurface Scattering - This variable outputs the diffuse shading component caused by subsurface scattering to an RGB layer.

Auxiliary
Deprecated 
The AOVs in the Auxiliary and Deprecated sub-menus are described in the pages: Auxiliary AOVs and Deprecated AOVs.

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