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The Render Engine group of attributes contains controls for the core aspects of the rendering process, such as the which render engine used to use and the type of output produced by the renderer (Images or RIB files). 

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Specifies the type of output to be produced when rendering a given Render Pass. The available options are:

 

OptionDescription
Render_________________Render the images as specified by the Displays group of attributes.
Export RIB File OnlyInstead of rendering the images, the renderer will export everything to a RIB file suitable for rendering the images at a later time.
Export RIB Archive OnlyThe scene will be exported to a RIB archive that can be read later by a RIB Archive Node in this scene or another one. Advanced options for RIB archives are available specified in the RIB Archives sectionArchive group of rendering attributes. (See also Refer to Miscellaneous RIB Archives Guidelines page 110 tips for examples on how to use this option). See also Section 5.5.4 [File Path Expressions], page 124 for details on how it is possible to construct relative paths and / or paths containing dynamically expanded tokens.

Export RIB File and Render*

*Option offered as part of the
3Delight Studio Pro package.

This mode will export everything to a RIB file and then invoke the standalone ‘renderdl’ program to render it in a background process. This means that once the RIB file is saved, the rendering is done using a completely separate and independent process from Maya. The log output of the renderer is saved into a log file named after the RIB file with a ‘.log’ extension. The images outputted by ‘renderdl’ are the same as if selecting Render for the Render Mode (i.e. the images are outputted as specified by the Displays group of attributes). Note that in this mode those images can not be outputted to the Maya Render View.
Info

When exporting a RIB File, if the Animation attributes is set to 'on' (see the Frame Range group of attributes) and the RIB Filename remains the same for a series of frames, the RIB file will contain the data for every frame in the frame range. The RIB Filename attribute in this group offers control over that behaviour.

 

 

Render Engine

Specifies the rendering engine (i.e. algorithm) to use for rendering. The available options are:

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Warning

When using Progressive Refinement, the Filter Type and Filter Width attributes (specified in the Quality group of attributes) are ignored. A Box filter width of 1 is used instead. Because of this, your image rendering rendered with this option may differ slightly from your final render using Maya Batch.

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RIB Filename

Specifies the filename name of the RIB file to save. If this attribute is empty when a Render Mode producing a RIB file is selected, a decent default name is automatically generated. On devrait expliqué un minimum ici pour ce qui concerne mettre les rib dans differents fichier et ensuite référé à: [See File Path Expressions] for details about possible details on how it is possible to construct relative paths and / or paths containing dynamically expanded tokens.

Use Binary RIB

When this options is on, the RIB file will be saved in binary format, producing a smaller file. Turn this option off to produce a text RIB file, which is bigger but easier to read and edit. By default, this option is on.

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