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The Render Engine group of attributes contains controls for the core aspects of the rendering process, such as which render engine to use and the type of output produced by in the renderer process (Images or RIB files). 

 

The Render Engine group


Render Mode

Specifies Controls the type of output to be produced when rendering a given Render Pass. The available options are:

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OptionDescription
Render_________________

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Renders the layers of images as specified by the Displays group of attributes.
Export RIB File OnlyInstead of rendering the images, the renderer will export everything

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to one or more RIB files suitable for rendering the images at a later time.
Export RIB Archive OnlyThe scene will be exported to

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one or more RIB archives that can be read later by a RIB Archive Node in this scene or another one. Advanced options

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can be specified in the RIB Archive group of rendering attributes. (Refer to Miscellaneous RIB Archives tips for examples on how to use this option).

Export RIB File and Render*

*Option offered as part of the
3Delight Studio Pro package.

This mode will export everything to a

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RIB file and then invoke the standalone ‘renderdl’ program to render it in a background process. This means that once the RIB file is saved, the rendering is done using a completely separate and independent process from Maya. The log output of the renderer is saved into a log file named after the RIB file with a ‘.log’ extension. The images outputted by ‘renderdl’ are the same as if selecting Render for the Render Mode (i.e. the images are outputted as specified by the Displays group of attributes). Note that in this mode, those images can not be outputted to the Maya Render View

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Render Engine

Specifies the rendering engine (i.e. algorithm) to use for rendering. The available options are:

OptionDescription
REYES

The hidden hider REYES algorithm will be used. This is the default. 

Path Tracer

The raytrace hider ray tracing algorithm will be used. 

Progressive Refinement

This option is only available when using the 'Path Tracer' Render Engine. When this toggle is turned on, the rendering rapidly shows a coarse image and then refines it progressively until completed. This option is effective only for images outputted directly to a window on screen (i.e. to the Maya Render View or to 3Delight i-Display). During batch rendering (i.e. when using Maya Batch) this option is ignored.

Warning

When using Progressive Refinement, the Filter Type and Filter Width attributes (specified in the Quality group of rendering attributes) are ignored. A Box filter with a width of 1 is used instead. Because of this, your image rendered with this option may differ slightly from your final render using Maya Batch.

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The following attributes are only available when Render Mode is set to Export RIB file and Render (as they can work only apply when the rendering is done through the standalone rendering program 'renderdl').

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Specify the list of computers (list of their names separated by a space), that should be used for distributed rendering. Each computer will need to be configured to allow remote execution of a program using SSH or RSH (i.e. allowing password-less SSH or RSH). This control only applies when Use one or more remote computers is selected.

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Specifies the name of the RIB file to save. If this attribute is empty when a the Render Mode producing  is set to export to a RIB file is selected, a decent default name is automatically generated. On devrait expliqué un minimum ici pour ce qui concerne mettre les rib dans differents fichier et ensuite référé à: See File Path Expressions for details . If the Animation attribute is set to 'on' (see the Frame Range group of attributes) and the RIB Filename remains the same for a series of frames, the RIB file will contain the data for every frame in the frame range. To save into separate files for each frame, the '#' frame number token must be inserted in the RIB Filename. See File Path Expressions for details on how it is possible to construct relative paths and / or paths containing dynamically expanded tokens.

Use Binary RIB

When this options is on, the RIB file will be saved in binary format, producing a smaller file. Turn this option off to produce a text RIB file, which is bigger but easier to read and edit. By default, this option is on.

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