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Overview

The RIB Archive group of attributes offer additional options to fine tune the output of RIB archives. Refer to the Section 5.3 [RIB Archives Guidelines], page 110 Archive Guidelines for more details about the purpose of a RIB Archive. The following attributes are only relevant when the Render Mode is set to Export RIB Archive Only. Refer to Render Engine.

 

The RIB Archives group


 

Info

The following two attributes only have an effect when these conditions are RIB Archive Nodes and Render Passes are used together to archive scene objects, replace them by their RIB Archive, and render the result, all in one operation. An example of such a setup is illustrated in Archiving Scene Elements while Rendering.

To see the effect of these attributes, these conditions must be met:

  • there are RIB Archive Nodes as part of the Scene Elements being rendered, and
  • those RIB Archive Nodes have their 'Archive Pass' assigned to a Render Pass

Generate RIB Archives

Turning on this option will enable a pre-pass where every pass set as an 'Archive Pass' on RIB Archive Nodes is rendered, resulting in all the required RIB archives being generated. The usual rendering process is then resumed. When this option is off, it will be assumed that the required RIB archives have been created previously. This attribute is on by default.

Ignore Archived Objects

When this option is enabled, the objects that are archived are excluded from the list of objects to render. They are replaced by their RIB archive. Turn this option off if you want to see both the objects and the archive that they are contained in (which produces a duplicata of all archived objects). The list of ignored objects is defined in the Render Sets section of every pass set as an 'Archive Pass' on RIB Archive Nodes. By default this option is on.

 


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