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7.0.57 - Upcoming

 
  • Fixed several issues in the Image Layers section when renaming a Render Pass (issue 5749).

7.0.56 - 2015-02-19

  • Added ability to edit OpenVDB shader during an IPR session.
  • Fixed issue with the 3 per-layer output toggle buttons for mask layers.
  • Fixed possible wrong display of the Image Layers section of the Render Pass when Render Camera is set to '<none>'. (issue 5721).
Info

The OpenVDB node is not a in separate Maya plug-in anymore. It is part of the main 3Delight for Maya plug-in. This means that scenes saved with the previous version won't load in this one.

 

7.0.55 - 2015-02-06

  • Added OpenVDB plugin to package.

7.0.54 - 2015-02-05

  • Fixed broken HyperShade's Create menu items for the 3Delight shading nodes.
  • Fixed possible out-of-sync swatches for the various 3Delight materials (issue 5699).
  • Object-level assigned nodes are now exported along when doing a File → Export Selection... operation (issue 5122).

7.0.53 - 2015-01-24

  • Revised default color and number of samples of 3Delight Skin material (issues 5685 and 5698).
  • Fixed issue with Mask Sets in namespaces that would not render properly (issue 5687).

7.0.52 - 2015-01-22

  • Fixed an issue with the "Use Background" surface shader where shadowed zones with contributions from both regular light sources and from the environment used with the pass' "Enable Indirect Illumination" were incorrectly normalized. Scenes that are using "Use Background" surface shaders and rendered with an environment and "Enable Indirect Illumination" option activated will render slightly differently.
  • "Use Background" now catches shadows from area lights (issues 5544 and 5691). 

7.0.51 - 2015-01-10

7.0.50 - 2015-01-06

  • Cumulates 3Delight changes since previous package.

7.0.49 - 2014-12-29

  • Faster rendering of Maya Fluids in the path tracer.

7.0.48 - 2014-12-17

  • Cumulates 3Delight changes since previous package.

7.0.47 - 2014-11-23

  • Using orthographic camera as per-display camera now works (issue 5630).
  • Fixed export of tangents on polygon meshes rendered as subdivision surfaces which could cause incorrect rendering and excessive memory use (5633).
  • 3delightSkin better matches to the epidermis color. No necessary to change the color profile of a texture anymore.

7.0.46 - 2014-11-15

  • Fixed possible crash when using the "Render" command line utility (issue 5621).

7.0.45 - 2014-11-14

  • Added matte subset UI to image layers.

7.0.44 - 2014-11-12

  • Fixed MEL error for "File → Import..." operation.
  • Fixed issue that prevented a Maya binary scene to be opened again if it contained a render pass with a layer using the "Environment" multi-light light group (issues 5623 and 5626).

7.0.43 - 2014-10-30

  • Improved tiles size in progressive rendering.
  • Removed random black lines in progressive rendering.
  • Added "3Delight RIB Archive" file format to the available formats of "File → Export All...", "File → Export Selection..." and "File → Import..."

7.0.42 - 2014-10-16

  • Reduced noise in non-final passes of progressive rendering.

7.0.41 - 2014-10-07

  • Fixed broken raytraced subsurface with refraction in 3Delight Material.

7.0.40 - 2014-10-02

  • Fixed broken raytraced subsurface with transparency in 3Delight Material.

7.0.39 - 2014-10-01

  • Cumulates 3Delight changes since previous package.

7.0.38 - 2014-09-30

  • Cumulates 3Delight changes since previous package.

7.0.37 - 2014-09-24

  • Cumulates 3Delight changes since previous package.

7.0.36 - 2014-09-18

  • Fixed hypershade translation of some complex networks where nodes were skipped (issue 5553).
  • Fixed issue with the Gamma Correct node, where its Gamma attribute would be altered when Color Management is turned on.
  • Fixed wrong shader generated for swatches & IPR when disconnecting a node from a surface shader's Normal Camera attribute (issue 5548).
  • Added UI for cylindrical and fisheye projections to camera nodes.

7.0.35 - 2014-09-17

  • More robust handling of bad normals in meshes.
  • Statistics are now on by default.
  • Added -stat <bool> flag to Maya's Render command line utility.
  • Removed obsolete -statl flag from Maya's Render command line utility.
  • Fixed issue with when rendering RIB archiving passes.
  • Fixed a possible issue when creating a RIB archiving pass & a user render pass init script is provided (issue 5540).
  • Fixed 3Delight Hypershade shading nodes being automatically deleted when all their upstream nodes were deleted (issue 5549).

7.0.34 - 2014-08-20

7.0.33 - 2014-08-14

  • Fixed assignment manipulation in the Assignment Panel that was causing multiple shader swatch recompilation & render for Hypershade shaders (issue 5498).
  • Improved accuracy of displacementShader node when object space is far from the camera.
  • The geometry used for Area Lights is now listed in the AE.

7.0.32 - 2014-08-05

  • Cumulates 3Delight changes since previous package.

7.0.31 - 2014-07-29

  • Added 'Scattering Depth' parameter to the 3Delight Hair material. Default value of 0 does local illumination with correct environment lighting. Higher values create more realistic looks at the expense of longer render times.
  • Fixed crash in Maya 2015 when displaying a RenderMan shader node in the Attribute Editor.
  • Avoid displaying a "checker " ("map") button in the AE for RenderMan shader & RenderMan Material attributes that should not receive a value from an Hypershade node. Now displaying that button for all RenderMan Material node's attributes related to method call parameters.
  • Fixed issue with method calls that have no connections to any of their attributes in the RenderMan Material node - this produced non-compiling SL code.
  • Fixed possible MEL error when a "ramp" 2D texture node is in a shading network.
  • Fixed possible Maya hanging when adjusting a File 2D Texture node that is part of a shading network used by a 3Delight shader (issue 5485).
  • Fixed wrong 3Delight HyperShade shader swatches following an open scene / new scene operation.
  • Fixed some issues with File 2D Texture node when UV Tiling mode is set to "UDIM (Mari)" (issue 5387).
  • Added Area Light geometry support for the area light node. It is available in the Attribute Editor, under the 3Delight group. It is recommended to use models with low polygon count for better performance.

7.0.30 - 2014-07-18

  • Fixed <camera> token - it now expands to per-layer camera, when relevant (issue 5470). Note that this token now expands to the name of the camera shape's parent. For instance, it could now be replaced by "persp", instead of "perspShape".
  • Area light shaders can now be edited in IPR.

 

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