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An example render using the Color Variation shader. The Color Variation shader allows the generation of random variations of an input colour by altering its HSV components by a user defined amplitude. The variations are constant on the surface of an element (object or material) but different from element to element. The variations are also constant in animation. The main purpose of this utility is to introduce variety in large collections of objects (e.g. trees, cars) that look alike but still not uniform. The scene simplification can be noticeable in this case since a single material network can replace a full group of almost identical materials that produce the same effect (e.g. multiple shades of green for leaves). Parameters of Color Variation
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