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  • Modified the way rays' importance acts on the total number of traced rays: it is now more conservative to take into consideration screen's gamma curve, this means noise in dark areas will be consistent with noise in bright areas.

    Warning

    Lower It it necessary to lower the number of samples in materials and in render pass > indirect illumination the Render Settings for Indirect Illumination to regain performance. 

11.0.165 - 2015-05-08

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