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OptionDescription
Render_________________Renders the layers of images as specified by the Displays group of rendering attributes.
Export RIB File OnlyInstead of rendering the images, the renderer will export exports everything to one or more RIB files suitable for rendering the images at a later time.
Export RIB Archive OnlyThe scene will be exported to one or more RIB archives that can be read later by a RIB Archive Node in this scene or another one. Advanced options can be specified in the RIB Archive group of rendering attributes. (Refer to RIB Archive Guidelines for examples on how to use this option).

Export RIB File and Render*

*Option offered as part of the
3Delight Studio Pro package.

This mode will export exports everything to a RIB file and then invoke the standalone ‘renderdl’ program to render it in a background process. This means that once the RIB file is saved, the rendering is done using a completely separate and independent process from Maya. The log output of the renderer is saved into a log file named after the RIB file with a ‘.log’ extension. The images outputted by ‘renderdl’ are the same as if selecting Render for the Render Mode (i.e. the images are outputted as specified by the Displays group of attributes). Note that in this mode, those images can not be outputted to the Maya Render View.

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This option controls if the RIB file will be compressed, producing a smaller file. By default this option is off.

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REYESvsPathTracing
REYESvsPathTracing

Pros and Cons of REYES vs Path Tracing

REYES

Pros:

  • Extremely efficient rendition curved surfaces of average to large size; that is surfaces covering more than a few pixels on the image.
  • High quality motion blur and depth of field are extremely fast. This is because the shading calculation is decoupled from hiding calculation.
  • Displacements are rendered at a lesser cost than in path tracing (micro-polygons).
  • Efficient at rendering fluids because of screen space under-sampling.
  • Performance almost independent of oversampling (pixel samples). This makes it easy (and fast) to render images without noise and without aliasing.

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