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Shading Samples1664256256
AA Samples2x22x22x24x4
Number of Rays12.7 millions48.7 millions191 millions194 millions
Time6.5 seconds26.5 seconds100 seconds108 seconds
CommentsDraft renderNotice how diffuse, specular and shadows
improve together. 
High quality render with linear
improvement in all lighting elements.

Increasing pixel samples do not affect
render time since all the time is spent
in shading. 

 

A very important feature of the Unified Budget Sampling is that sampling quality is independent of the number of lights. Consider the following two renders. One is done using 3Delight the other is using PrMan.

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