Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

  • Production grade Path Tracing with highly optimized multi-bounce global illumination
  • HDRI Image Based Lighting with higher quality environment sampling
  • Physically/visually plausible BSDF-based materials, including:
    • a general purpose, dual-layer, PBR material (3Delight Material)
    • a physical solution for (human) skin (3Delight Skin)
    • a complete physical solution for hair (3Delight Hair), simulating primary reflections (R), secondary reflections (TRT), light multiple scattering and transmission through the hair fibers (TT) and glints
    • a physical glass material (3Delight Glass)
    • a physical metallic material (3Delight Metal)
  • Area Lights (support of builtin Maya Area Light and arbitrary geometric area lights)
  • Progressive final frame rendering (using the same engine as final frame rendering: meaning it converges to virtually the same results)
  • Interactive Progressive Rendering (IPR) with scene edits support for: cameras, lights and materials
  • Integrated Volume Rendering of OpenVDB caches (compatible with OpenVDB 3.0)  
  • Full Color Management out of the box (on all Maya versions)
  • Network Cache for textures and archives — requires 3Delight Studio Pro
  • UDIM texture support
  • PTEX texture support
  • Sub-Pixel Displacement (analytic, no pretessellation), with support for both scalar and vector displacement (typically VDMs from ZBrush & Mudbox)
  • Optional Vertex Displacement (for large displacements & VDMs)
  • Subdivision Surfaces (analytic, no pretessellation)
  • Powerful scene elements (sets) and image layers AOV systems
  • Multi-Light Output (per-light AOV of any component, of any light path) — Path Tracing only
  • Multi-Mask Output (output of any object/material masks)
  • EXR (multi-channel) Image File Output
  • Deep EXR Image File output supporting compression
  • Spherical, Cylindrical and Fisheye camera projection rendering, compatible with multi-camera rendering (e.g. 2 cameras for stereo / VR) — Path Tracing only
  • Caustics (via Photon Mapping)
  • Ability to choose REYES algorithm (see Pros and Cons of REYES vs Path Tracing)
  • Ability to choose Point-Based Global Illumination and Point-Based Subsurface algorithm (typically for projects with lower pixel complexity)
  • Efficient simultaneous Multi-Camera rendering — "Stereo" is the case with 2 cameras
  • Anti-aliased Outline Rendering with per-variable AOV component detection
  • i-Display: powerful interactive image viewer with multi AOVs, Multi-Light Mixer and 4K playback support

...