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- Production grade Path Tracing with highly optimized multi-bounce global illumination
- HDRI Image Based Lighting with higher quality environment sampling
- Physically/visually plausible BSDF-based materials, including:
- a general purpose, dual-layer, PBR material (3Delight Material)
- a physical solution for (human) skin (3Delight Skin)
- a complete physical solution for hair (3Delight Hair), simulating primary reflections (R), secondary reflections (TRT), light multiple scattering and transmission through the hair fibers (TT) and glints
- a physical glass material (3Delight Glass)
- a physical metallic material (3Delight Metal)
- Area Lights (support of builtin Maya Area Light and arbitrary geometric area lights)
- Progressive final frame rendering (using the same engine as final frame rendering: meaning it converges to virtually the same results)
- Interactive Progressive Rendering (IPR) with scene edits support for: cameras, lights and materials
- Integrated Volume Rendering of OpenVDB caches (compatible with OpenVDB 3.0)
- Full Color Management out of the box (on all Maya versions)
- Network Cache for textures and archives — requires 3Delight Studio Pro
- UDIM texture support
- PTEX texture support
- Sub-Pixel Displacement (analytic, no pretessellation), with support for both scalar and vector displacement (typically VDMs from ZBrush & Mudbox)
- Optional Vertex Displacement (for large displacements & VDMs)
- Subdivision Surfaces (analytic, no pretessellation)
- Powerful scene elements (sets) and image layers AOV systems
- Multi-Light Output (per-light AOV of any component, of any light path) — Path Tracing only
- Multi-Mask Output (output of any object/material masks)
- EXR (multi-channel) Image File Output
- Deep EXR Image File output supporting compression
- Spherical, Cylindrical and Fisheye camera projection rendering, compatible with multi-camera rendering (e.g. 2 cameras for stereo / VR) — Path Tracing only
- Caustics (via Photon Mapping)
- Ability to choose REYES algorithm (see Pros and Cons of REYES vs Path Tracing)
- Ability to choose Point-Based Global Illumination and Point-Based Subsurface algorithm (typically for projects with lower pixel complexity)
- Efficient simultaneous Multi-Camera rendering — "Stereo" is the case with 2 cameras
- Anti-aliased Outline Rendering with per-variable AOV component detection
- i-Display: powerful interactive image viewer with multi AOVs, Multi-Light Mixer and 4K playback support
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