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Option "limits" "zthreshold" [r g b] 

Translate Maya Shaders

Controls if the translation from Maya’s HyperShade shaders to RenderMan shaders occurs. When turned off, the translation process is skipped but the renderer might still look for the translated shaders, depending on the value of the Use Maya Shader attribute. By default, this attribute is on.

Use Maya Shaders

 Controls if the renderer will look for translated Maya shaders or not. By default, this attribute is on.

Translate Shaders AOVs

 Specifies which AOVs will be computed in translated Maya shaders. The available options are:

OptionDescription
Default AOVs for Render Mode

When the Render Mode is set to Render or Export RIB File and Render, only the AOVs requested in the Display group of attributes will be computed. If the Render Mode is set to Export RIB Archive Only, all predefined AOVs will be computed in the translated shaders if they are requested for output in the Display group of attributes. See Render Engine and Displays Output: Image Layers (AOVs). This is the default.

Defined AOVs onlyOnly the AOVs defined in the Output section of the render pass will be computed in translated shaders, regardless of the selected Render Mode (see Render Engine).
All_AOVs__________________All predefined and displayed AOVs will be computed in the translated shaders. While more flexible, this can result in slightly slower rendering times as the renderer needs to verify if each one of the AOV is being displayed before it is computed.

Depth Filter

This attribute offers the same control as the light attributes node’s "depth filter" attribute. Note that setting the render pass’ depth filter attribute will have no effect on any shadow maps except when a shadow map output is requested in the Output section of render pass. In other words, if a render pass does not output ‘shadowmap’ image format, no shadow maps will be affected by this attribute. Please refer Refer to Shadow Maps for details about the functionality and available values of Depth Filter.

Volume Interpretation

This attribute will affect only deep shadow maps output from the render pass. Deep shadow maps defined in light attributes nodes will not be affected by this parameter.  Please refer to Shadow Maps for details about the Volume Interpretation functionality and available values.