Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

To add or remove shading attributes on an Hypershade surface shader node, that shader must be displayed in the Attribute Editor. In the Attribute Editor’s Attributes menu, a 3Delight Shading Attributes submenu will list the available category of attributes. The list of modifiers varies based on the type of the node begin displayed in the Attribute Editor; only relevant attributes are listed.

 

3Delight Shading Attributes listed under the Attribute Editor's Attributes menu

Presence of a given attribute is displayed in the 3Delight Shading Attributes submenu by a checkbox or a checker mark next to the attribute name. Selecting a non-checked item will add that attribute to the object, while selecting a checked item will remove that attribute. Selecting the ‘All’ menu item will add all missing attributes, or remove them all if they were already all present in the object.

The only Shading Attributes offered at the moment are Reflections attributes; they will be available when one of the following Maya surface shader is displayed in the Attribute Editor:

  • Anisotropic
  • Blinn
  • Ocean Shader
  • Phong
  • PhongE
  • Ramp Shader
  • Use Background


Reflection Shading Attributes 

...