The following MEL bindings are implemented in 3Delight For Maya. Help on every command can be obtained in Maya's script editor by typing help RiCommand; or by looking up the corresponding `.mel' in the `$DELIGHT/maya/scripts' directory.
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| OptionsRiOption RiPixelSamples RiPixelFilter RiShutter RiProjection RiImager RiHider RiDisplay RiClipping RiClippingPlane RiCropWindow RiQuantize RiScreenWindow RiDepthOfField RiPerspective RiFormat RiProjection RiIdentity RiCoordinateSystem RiScale RiTranslate RiTransform RiRotate ArchivesRiReadArchive RiProcDelayedReadArchive (through RiProcedural) RiArchiveRecord Texture CreationRiMakeShadow RiMakeTexture RiMakeCubeFaceEnvironment RiMakeLatLongEnvironment RiMakeBrickMap OthersRiProcedural (RiProcDelayedReadArchive, RiProcRunProgram, RiProcDynamicLoad) |
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| AttributesRiAttribute RiColor RiOpacity RiSides RiShadingRate RiMultiplyShadingRate RiMatte RiSurface RiDisplacement RiAtmosphere RiInterior RiExterior RiLightSource RiAreaLightSource RiIlluminate RiReverseOrientation RiResource StructureRiBegin RiEnd RiWorldBegin RiWorldEnd RiAttributeBegin RiAttributeEnd RiMotionBegin RiMotionEnd RiTransformBegin RiTransformEnd RiArchiveBegin RiArchiveEnd RiObjectBegin RiObjectEnd RiObjectInstance RiDeclare RiIfBegin RiElseIf RiElse RiIfEnd |
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