Quick Start #1 - First Render
To quickly see how 3Delight can render your scene:
- Load the plug-in (using the Plug-in Manager)
- Open a scene
- Set the default renderer to '3Delight' in Maya's Render Settings dialog.
- Start the render as usual
Quick Start #2 - First Color Managed Render with GI
Now that you have already loaded the plug-in, have seen the Render Settings dialog and rendered with 3Delight, lets try to explore a color managed workflow with a GI render:
- Open a scene
- Assign 3Delight Material to all objects in the scene, this will ensure a proper energy-plausible "PBR" material is used everywhere:
- Now, turn ON color management in the render settings:
- Always in the render settings, locate the "Indirect Illumination" group to open it, and 'Enable Indirect Illumination':
- In the render settings, 'Scene Elements', create an environment light by clicking first on the "map button", then click on the "AE" button from the attribute editor map a texture with the 3Delight Sky node:
- Make sure to send the render to 3Delight Display by setting it as your default image viewer in the 3Delight preferences:
- Start the render, you can use the render icon on the shelf, or the keyboard shortcut " ; "
- In 3Delight Display make sure your display color profile is set as "Linear to sRGB":
Quick Start #3 - Test Oversampling effect on Speed
- Click on the "Quality" group to open it
- Assign Pixel Samples to a value of 8 x 8
- Render as usual
As you may notice, rendering speed may be slower, but not so significantly with higher sampling rate.
It is worth to notice that in 3Delight Indirect Illumination Samples do not grow when Pixel Samples are raised, with obvious performance gains.
Read also How to Eliminate Sampling Noise to better understand how to resolve sampling in 3Delight.
Quick Start #4 - Render Polygon Mesh as Subdivision Surface
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Quick Start #5 - Try another Render Engine
- Bring the Render Settings dialog.
- Click on the "Render Engine" group to open it.
- Select the 'REYES' or 'Path Tracing' for the option Render Engine
- Start the render as usual
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By default 3Delight uses the 'Path Tracing' Render Engine which offers the best quality/performance for higher pixel complexity, photorealistic, projects.
Path Tracing is the default and recommended choice.
For 3Delight also offers the "legacy" 'REYES' Render Engine , which can still be used for lower pixel complexity projects , such as anime and non photorealistic projects, the 'REYES' Render Engine may offer faster performance.and:
- Bring the Render Settings dialog.
- Click on the "Render Engine" group to open it.
- Select the 'REYES' or 'Path Tracing' for the option Render Engine
- Start the render as usual
Each Render Engine has its own strength, read more about it on Pros and Cons of Path Tracing vs REYES.








