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With 3Delight for Softimage, there are many way you can use RIB archive. You can completely convert your scene into a RIB archive and then use 3Delight Studio to render it with renderdl or you can use the stand-in ability to replace object inside your scene by RIB archive or you can use the RIB archive.
In this tutorial we will consentrate on the stand-in part and mainly why you should use the RIB archive.
What are the advantage of one versus the other one:
| Stand-in | RIB Property |
|---|---|
Simplify your scene size | Simplify your scene size |
Modular approach (update is easily done) | Modular approach (update is easily done) |
Scene is faster to save and load | Scene is faster to save and load |
Motion Blur and Depth of Field will react perfectly | Material can still be live |
Motion Blur and Depth of Field will react perfectly even if generated without Motion Blur activated | Material can be overridden like any object |
Camera projection is still working | |
You can add any property (Softimage as well as 3Delight) | |
Transforms are still modifiable | |
Motion Blur and Depth of Field will react perfectly even if generated without Motion Blur activated |
That is why the focus of this tutorial is related to the RIB archive. Since the RIB archive is a geometry property it needs an host that will support it. Most of the case it should be a simple representation of the real object. In this tutorial we will first show you how to create an host that will cover the bounding box of the original object. To be more pipeline oriented, we will use a simple Python script in order to generate the bounding box of a selected object:
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