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 ArnoldRenderMan3Delight OSL3Delight RSL
Version

 

Image Added

TechnologyUnidirectional path tracer.Using unidirectional path tracer. Other options are available but not useful for this test.Unidirectional path tracer.Undirectional path tracer
RSShadersShadersC++C++OSLRSL

 

The Methodology

We will be testing the wall clock time for all renderers. Every renderer will be run 3 times in succession and the average time will be taken. We make sure that nothing is running on the machines so not to slow down the poor renderers. The render is launched from Maya. We have three test machines available:

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Resources

 

 Arnold3Delight OSL & RSLRenderMan RIS
Maya Scene (ASCII)  disks_arnold.madisks_3delight.ma 

Statisticsstats_arnold.txtstats_3delight.txtstats_3delight.xml
EXR images (linear)   

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