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We will be testing the wall clock time for all renderers. Every renderer will be run 3 times in succession and the average time will be taken. We make sure that nothing is running on the machines so not to slow down the poor renderers. The render is launched from Maya. We have three test machines available:
Mac | Linux | Windows | ||||
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% lscpu
% free -m
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The Setup
Arnold | RenderMan | 3Delight OSL | |
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Screent Shot |
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Remarks | Min Samples = Max Samples | Only shading samples to set for sampling BRDFs. 3Delight OSL takes care of the rest. | |
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3Delight OSL | Arnold | RenderMan | |||||
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Image | |||||||
Total number of rays | 2228.7 5 Millions25 | 31.7 6 Millions | 2330.1 9 Millions | ||||
Time on Mac | 66 seconds | 180 seconds | 185 secondsTime on Windows | ||||
Time on Linux | 33 seconds | 50 seconds | 74 seconds | ||||
Compared to 3Delight OSL * | -- | 2.4 times slower | 2.75 times slower
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Render time is almost identical, 64 seconds for the render, meaning that LP
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