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7.0.1 - Upcoming

  • Render Passes created using the RIB Archive node AE's "checker" button are created with fewer, relevant attributes.
  • Fixed issue with objects having Maya surface shaders (like blinn) assigned to some faces while other faces have a Mental Ray shader assigned to them (issue 4839).
  • Mental Ray shaders now correctly handle primitive opacity (Os). Objects that have an opacity different than 1.0 and are using a Mental Ray shader will render differently.
  • Motion blur of secondary cameras is now correctly exported. This fixes stereo rendering with the raytrace hider.

7.0.0 - 2013-10-02

  • Shader parameter modification during and IPR render is x100 times faster, even for complex geometry.
  • Fixed crop region from i-display that now renders in a separate thread.
  • Clean up of the "Extra Attributes" section of 3Delight for Maya custom DAG nodes for more recent Maya versions.

6.0.51 - 2013-09-28

  • Made swatch rendering more responsive. Modifying a parameter in 3Delight materials immediately re-starts a new swatch render.
  • 3Delight Material now honours the "Visible in reflections" / "Visible in refractions" render stats attributes.
  • Fixed "3Delight > Render" menu item; it now correctly chooses the currently active render pass for rendering.
  • Fixed "Render" shelf button that would not allow rendering to separate thread. Same for ; hotkey.
  • When rendering Maya Hair / nHair / paint effects hair, the render stats attributes are now fetched on the connected hairSystemShape.
  • Fixed issue with aov_occlusion & 3Delight Material when using its transparency attribute (issue 4749).
  • Fixed blinking of the swatch when changing materials.
  • The size of the swatch is now 128x128.
  • Reduce unnecessary related nodes displayed in secondary tabs in the AE when it is displaying a RenderMan shader node. This can make the AE respond much faster in some cases.
  • Fixed issue with Maya's Surface Shader node when incandescence aov is requested (issue 4817).
  • Initial render pass and render globals node are now created only when needed, not as soon as the plugin is loaded or a scene opened (issue 4794 and 4740).
  • Fixed possible offsets in the rendered render regions in the Maya Render View.
  • Fixed possible resolution mismatch when beginning an IPR session (issue 4808).
  • Fixed active render pass that was seemingly impossible to delete (issue 4740).

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