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Samples2 (1.23)4 (4.91)8 (19.64)16 (78.56)32 (314.29)64 (1257.18)
Time1s2s6s21s1:218:12
Shadow Rays0.678 M

3.26 M

10.8 M43.4 M173.6 M694.5 M
RMSE0.156990.1001150.05017870.02425150.01174130.00693426

3Delight


Samples248163264128256
Time5.72s8s12.82 s22.18 s40.92 s86.91165.69 s302.98
Shadow Rays2.45 M

3.13 M

4.51 M7.27 M12.78 M23.8 M45.88 M90.1 M
RMSE0.09331420.06582660.04412480.02904390.01855750.01175660.007525460.00449892
Chart
width800
typexyLine
Rays2.453.134.517.2712.7823.845.88
3Delight0.09331420.06582660.04412480.02904390.01855750.01175660.00752546
Rays0.6783.2610.843.4173.6694.5
Arnold0.156990.1001150.05017870.02425150.01174130.00693426



Preliminary Conclusions (for self, re-wording needed)

  • 3Delight generates light samples that are asymptotically significantly better than both Arnold and Prman.
  • 3Delight is slower to to generate these samples. Meaning that for draft renders Arnold/PrMan will seem faster. For final renders 3Delight becomes increasingly faster.
  • Using so much less samples also makes 3Delight faster when shading is more expensive
  • RenderMan seems to have readl difficulties in sampling.
  • Arnold has a solid albeit O(N^2) algorihm (vs O(N) in 3Delight)  and compensates to a certain degree with very fast light sampler.
  • When combining BRDFs, 3Delight is even less noisy. 

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