In this test we will compare Geo Light sampling technology in 3Delight OSL, Arnold and RenderMan. We will use a test with a geometric area light that is composed of a relatively large number of faces. The test should allow us to find
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the
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convergence rate of each algorithm as well as general performance.
The Scene
The test scene allows for procedural generation of floating area lights using the "Tubes Per Step" PaintEffects attribute.
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