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Chart
width600
titleRMSE vs. TIME
typexyLine
yLabelRMSE
xLabelTime
Time5.72s812.8222.1840.9286.91165.69302.98
3Delight0.09331420.06582660.04412480.02904390.01855750.01175660.00752546

0.00449892

Time1262181492
Arnold0.156990.1001150.05017870.02425150.01174130.00693426
Time6.747.237.999.4218.5129.4098.08383.39
RenderMan0.1511250.1214870.09536490.07281480.03738760.02653880.01381480.00854045


The following chart shows how much time it takes to each renderer to build the light acceleration data structure depending on sample count.

Chart
width800
domainAxisUpperBound300
title

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Time to First Pixel vs.

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Samples
typexyLine
yLabelRMSE
domainAxisLowerBound0
xLabelMillion Rays
Rays2.453.134.517.2712.7823.845.8890.1
3Delight3333333

3

Rays0.6783.2610.843.4173.6694.5
Arnold00.351.23.21141
Rays1.472.945.8811.747.0294.14376.3751.3
RenderMan00000000

Conclusions

  • 3Delight generates light samples that are algorithmically better than both Arnold and RenderMan. In short, for N samples:

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