Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

Samples12481632642565121024
Image

Time6.74s7.23s7.99s9.42s12.12s18.51s29.401:38.083:15.776:23.39
TTFP3.1s3.24s4.7s6.7s9s15.5s51.2s

97s


Rays

1.47 M

2.94 M

5.88 M

11.7 M

21.1M47.02 M94.14 M376.3 M751.3 M1499 M
RMSE0.1511250.1214870.09536490.07281480.05206060.03738760.02653880.01381480.008540450.00396








The following plot gives us a good

...

idea on the algorithm sophistication of the different

...

light samplers. 

Chart

The following plot gives us a good idea the time required to achieve a certain quality. From the user perspective, this is an important quantity.

The following chart shows how much time it takes for each renderer to build the light acceleration data structure depending on sample count.

chart
width800
domainAxisUpperBound300
titleRMSE vs. RAYS
typexyLine
yLabelRMSE
domainAxisLowerBound0
xLabelMillion Rays



Rays2.453.134.517.2712.7823.845.8890.1
3Delight0.09331420.06582660.04412480.02904390.01855750.01175660.00752546

0.00449892



Rays0.6783.2610.816.9443.4173.6694.5
Arnold0.156990.1001150.05017870.03963990.02425150.01174130.00693426



Rays1.472.945.8811.721.147.0294.14376.3751.3
RenderMan/RIS0.1511250.1214870.09536490.07281480.05206060.03738760.02653880.01381480.00854045



The following plot gives us a good idea the time required to achieve a certain quality. From the user perspective, this is an important quantity.

Chart
width800
titleRMSE vs. TIME
typexyLine
yLabelRMSE
xLabelTime
Time5.72s812.8222.1840.9286.91165.69302.98
3Delight0.09331420.06582660.04412480.02904390.01855750.01175660.00752546

0.00449892

Time12692181492
Arnold0.156990.1001150.05017870.03963990.02425150.01174130.00693426
Time6.747.237.999.4218.5129.4098.08383.39
RenderMan/RIS0.1511250.1214870.09536490.07281480.0373876


0.02653880.01381480.00854045
The following chart shows how much time it takes for each renderer to build the light acceleration data structure depending on sample count.

Chart
width800
domainAxisUpperBound300
titleTime to First Pixel vs. Samples
typexyLine
yLabelTime to First Pixel
domainAxisLowerBound0
rangeAxisUpperBound50
xLabelMillion Rays
Rays2.453.134.517.2712.7823.845.8890.1
3Delight2222222

2

Rays0.6783.2610.843.4173.6694.5
Arnold00.351.23.21141
Rays1.472.945.8811.747.0294.14376.3751.3
RenderMan33.244.7915.551.297

Conclusions

  • 3Delight generates light samples that are algorithmically better than both Arnold and RenderMan. In short, for N effective samples:

...